Dungeon Crawl Stone Soup version 0.33-a0-1014-g8cb532ef1d (webtiles) character file. Game seed: 17916893636646302020 39 sthehill the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Feb 27, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:06 (930 turns). sthehill the Conjurer (Deep Elf Conjurer) Turns: 930, Time: 00:02:06 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 26% Magic: 1/10 EV: 12 Int: 24 God: Gold: 77 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +1 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-1 -> -9) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Armour a - a +1 robe (worn) Scrolls d - a scroll of enchant armour e - a scroll of revelation {unknown} f - a scroll of identify Potions b - a potion of magic c - a potion of curing {unknown} h - a potion of brilliance Skills: + Level 3.1 Dodging + Level 3.1 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are poisoned. The adder poisons you! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (lightly wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) You feel sick. The adder misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (moderately wounded, 66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is severely wounded. (Press . to maintain the ray.) You feel sick. The adder bites you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You stop channelling your searing ray. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. You feel sick. The adder attacks as it pursues you! The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You die... ## #.# ..# .# ...## #.# .# #..###.# .#######...##.######## ...##................# ##.##.###..##.######.. ##.##.###..##..# ..........[...>#### ### ##...........#..@.# .... #####.....<.......####..# # #.......##.##S.....# # #.......##.###..#..... # ....#.#####....#.....## # ..##...# ####.........$ # .# ##..# #...>..###. # .......# # #.#.....# You could see an adder. Vanquished Creatures 4 ball pythons (D:1) 6 bats 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 5 jackals (D:1) 2 quokkas 6 kobolds (D:1) 8 rats (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 162 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 518 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/10 811 | D:1 | Learned a level 2 spell: Searing Ray 930 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_basic, dreamdust_princess_bridge, minmay_misc_feat_doors D:2: layout_rooms, angelslayer_ecumenical_altar_broken_walls_simple, minmay_circle_x Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.1 Spellcasting | | 3.7 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 51 Searing Ray || 4 Use: Scroll || 5 Armour: Robe || 5 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 929 | 889 | 40 | 0 | 773 | 2 | 464.5 | Dungeon | 929 | 889 | 40 | 0 | 773 | 2 | 464.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 853 daAuts D:2: 76 daAuts