Dungeon Crawl Stone Soup version 0.33-a0-1014-g8cb532ef1d (webtiles) character file. Game seed: 11642426521465787456 170 sthehill the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Feb 27, 2025. Slain by a gnoll ... wielding a +0 halberd (8 damage) ... on level 3 of the Dungeon. The game lasted 00:05:10 (2722 turns). sthehill the Conjurer (Deep Elf Conjurer) Turns: 2722, Time: 00:05:11 Health: -1/28 AC: 3 Str: 4 XL: 5 Next: 26% Magic: 1/13 EV: 12 Int: 25 God: Gold: 103 SH: 0 Dex: 13 Spells: 10/13 levels left rFire + . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ c - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 103 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 helmet (worn) Jewellery c - a ring of protection from fire (worn) Scrolls g - 2 scrolls of blinking Potions b - a potion of magic d - 2 potions of enlightenment {unknown} e - a potion of curing f - a potion of haste {unknown} Skills: + Level 3.8 Dodging + Level 4.2 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 72% 2d10 3% 1 Confusing Touch Hex 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Dispel Undead Necr 5% 3d7 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Kikubaaqudgha The Shining One Shops: D:2 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History a +0 spear; a gnoll corpse Found a stone staircase leading down. The gnoll completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The gnoll misses you. Things that are here: a +0 spear; a gnoll corpse Things that are here: a +0 flail; a gnoll corpse The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (82% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. You stop channelling your searing ray. The gnoll barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd and wearing a +0 leather armour (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 halberd! You die... ###.....###.# #)# #...._....#.##########.# #.#.....#..............## #§...°#...............###### ###.#####.....#.##.#........ #..†# ##.##.#.##.#.####### ###.# #.##.#.##.#.# #.####.##.#.##.#.##### #.#.#...#@.g.....))..# #.###.....#..)..##.#.###.# #........†..######.#.# ... #####....#.## #.#.# .#).. #......# #.... .>.##. #....### ###.# .. # ##.#.# #.. ... #.#.# ### ... #.#.# You could see a gnoll. Vanquished Creatures 4 adders (D:2) 8 gnolls A ribbon worm (D:3) A dart slug (D:2) An orc (D:3) 4 bats 3 endoplasms 2 giant cockroaches 3 goblins (D:1) 10 hobgoblins 3 quokkas 6 ball pythons 2 frilled lizards A kobold (D:2) 8 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 638 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 709 | D:1 | Learned a level 2 spell: Searing Ray 1203 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1806 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1846 | D:2 | Reached skill level 5 in Conjurations 2124 | D:2 | Found Udiusm's Distillery. 2490 | D:3 | Found a glowing golden altar of the Shining One. 2590 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2626 | D:3 | Reached XP level 5. HP: 28/28 MP: 11/13 2722 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_lonely_grave, layout_loops_corners, item_on_display_a_b, minmay_misc_feat_more_columns, roderic_lattice_a D:2: layout_loops_ring, serial_shops, shop_fountains, serial_glass, glass_columns_c, glass_columns_a D:3: layout_loops_ring, nicolae_kikubaaqudgha_miasma_corner, nicolae_tso_carved_into_rock, chequers_temple_overflow_statue_of_worship, amcnicky_mini_rare_corridor_liquid, wad_rectangle_vault Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 4 | 4.2 Dodging | 3 | 3.8 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | | 11 || 11 Cast: Magic Dart | 41 | 29 || 70 Searing Ray | 19 | 19 || 38 Use: Scroll | 1 | 4 || 5 Armour: Robe | 2 | 12 || 14 Dodge: Dodged | 5 | 16 || 21 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2720 | 2655 | 65 | 426 | 1811 | 3 | 906.7 | Dungeon | 2720 | 2655 | 65 | 426 | 1811 | 3 | 906.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1416 daAuts D:2: 840 daAuts D:3: 463 daAuts