Dungeon Crawl Stone Soup version 0.33-a0-1014-g8cb532ef1d (webtiles) character file. Game seed: 11195978967470286686 14 sthehill the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Feb 27, 2025. Slain by a phantom (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (835 turns). sthehill the Conjurer (Deep Elf Conjurer) Turns: 835, Time: 00:01:19 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 31% Magic: 1/8 EV: 11 Int: 22 God: Gold: 74 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of poison {unknown} e - a scroll of torment {unknown} f - 2 scrolls of silence {unknown} g - a scroll of identify {unknown} h - a scroll of immolation {unknown} j - 2 scrolls of vulnerability {unknown} Potions b - a potion of magic c - a potion of haste {unknown} i - a potion of heal wounds {unknown} k - a potion of lignification {unknown} Skills: + Level 2.8 Dodging + Level 2.8 Stealth + Level 3.3 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 69% to hit) You focus your ray upon the phantom. The searing ray hits the phantom. The phantom is almost destroyed. (Press . to maintain the ray.) The hobgoblin shouts! The phantom completely misses you. The hobgoblin completely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You stop channelling your searing ray. The phantom hits you. * * * LOW HITPOINT WARNING * * * The phantom blinks! You blink. Found a scroll labelled HASMARH DUCA. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The phantom closely misses you. A giant cockroach comes into view. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a phantom (severely damaged, 69% to hit) You focus your ray upon the phantom. The searing ray hits the hobgoblin! You kill the hobgoblin! The searing ray hits the phantom. The phantom is almost destroyed. (Press . to maintain the ray.) You stop channelling your searing ray. The phantom attacks as it pursues you! The phantom hits you but does no damage. The phantom attacks as it pursues you! The phantom hits you. You die... ...........# #..#.###..# ....######.# #..#?..... .#. #.# #..#.....###### # # #.# #..#.#.......B# #.#.##### #..#......# #.......# #..###.##.# ###.###.# #..†....#.# #.# #.###.#######?# #!# #..@W........§# ..# #####.######### ### #.# #.# #.. ... #### You could see a phantom. Vanquished Creatures A bat (D:1) A goblin (D:1) 4 hobgoblins 2 jackals (D:1) A ball python (D:1) A frilled lizard (D:1) 2 kobolds (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 330 | D:1 | Found a faded altar of an unknown god. 359 | D:1 | Reached XP level 2. HP: 13/15 MP: 4/8 537 | D:1 | Learned a level 2 spell: Searing Ray 804 | D:2 | Noticed a phantom 835 | D:2 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_basic, basic_ecumenical_altar D:2: layout_basic Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 25 Searing Ray || 6 Armour: Robe || 9 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 836 | 806 | 30 | 0 | 702 | 2 | 418.0 | Dungeon | 836 | 806 | 30 | 0 | 702 | 2 | 418.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 760 daAuts D:2: 75 daAuts