Dungeon Crawl Stone Soup version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 6050516192247399659 79 sthehill the Conjurer (level 4, -7/24 HPs) Began as a Deep Elf Conjurer on Mar 5, 2025. Killed by divine providence ... invoked by an orc priest (10 damage) ... on level 3 of the Dungeon. The game lasted 00:04:35 (2070 turns). sthehill the Conjurer (Deep Elf Conjurer) Turns: 2070, Time: 00:04:36 Health: -7/24 AC: 5 Str: 4 XL: 4 Next: 16% Magic: 1/11 EV: 12 Int: 29 God: Gold: 104 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . k - +3 robe "Ownivvae" {Will+ Int+4} rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ c - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: wizardry (x1) @: no status effects A: magic regeneration, horns 1, talons 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Missiles a - 2 throwing nets Armour k - the +3 robe "Ownivvae" (worn) {Will+ Int+4} (You found it on level 2 of the Dungeon) Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Jewellery c - a ring of wizardry (worn) Scrolls e - a scroll of blinking Potions b - a potion of magic d - a potion of invisibility {unknown} f - a potion of enlightenment {unknown} g - 5 potions of curing {unknown} i - a potion of brilliance {unknown} j - a potion of ambrosia {unknown} Skills: + Level 3.4 Dodging + Level 3.5 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations + Level 0.1 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 6% N/A 9% 3 Fulminant Prism Conj/Alch 10% 3d9 11% 4 Dispersal Tloc 3% N/A 98% 6 Gell's Gavotte Tloc 3% 2d(12-18) 98% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have a pair of small horns on your head. You have sharp toenails. Message History The orc priest is almost dead. The orc priest hits you with a +0 flail. You hit the orc priest but do no damage. The orc priest is almost dead. The orc priest completely misses you. You hit the orc priest but do no damage. Your kick misses the orc priest. The orc priest is almost dead. The orc priest closely misses you. You barely miss the orc priest. You headbutt the orc priest, but do no damage. The orc priest is almost dead. The orc priest begins to cast a cantrip, but forgets the words! You hit the orc priest but do no damage. Your kick misses the orc priest. Your headbutt misses the orc priest. The orc priest is almost dead. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail and wearing a +0 chain mail (almost dead, 86% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest but does no damage. The orc priest is almost dead. (Press . to maintain the ray.) The orc priest barely misses you. Unknown command. You stop channelling your searing ray. The orc priest calls down the wrath of Beogh upon you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... #.# ######.########## #................ #.####.#.######## ##.# #..#.## #..# #.###.# #.## ##.#.## #.# ##.## #########@# #.# ....).o...# #.# ########### #.# #.# #.# (.# ### You could see an orc priest. Vanquished Creatures 2 adders (D:2) 3 dart slugs (D:1) A ribbon worm (D:2) 3 orcs (D:3) 8 endoplasms 4 giant cockroaches (D:1) 7 goblins 2 jackals (D:2) 2 quokkas (D:1) A bat (D:1) 4 frilled lizards (D:1) 6 kobolds 4 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 163 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 220 | D:1 | Learned a level 2 spell: Searing Ray 497 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 591 | D:1 | You fall into a shaft and drop 1 floor! 1144 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 1144 | D:1 | Gained mutation: You have sharp toenails. [potion of | mutation] 1432 | D:2 | Found Olacoto's Antique Potions. 1449 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1454 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1480 | D:2 | Identified the +3 robe "Ownivvae" {Will+ Int+4} 2070 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_ring, chequers_big_river, minmay_stone_trees_small, serial_park_tiny_2, minmay_indecisive_spiral D:2: layout_loops_ring, grunt_decor_mini_mirrors, nicolae_shop_antique_consumables, kennysheep_nub D:3: cheibrodos_fertilizer, layout_loops_ring, minmay_statues_item, minmay_misc_feat_x, solitary_fountain Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.4 Spellcasting | | 3.9 Conjurations | | 4.9 Translocations | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | 7 || 10 Headbutt | | 2 || 2 Kick | | 1 || 1 Cast: Magic Dart | 73 | 10 || 83 Searing Ray | 6 | 6 || 12 Use: Scroll | 5 | 2 || 7 Potion | 1 | || 1 Armour: Robe | 3 | 2 || 5 Dodge: Dodged | 3 | 4 || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2093 | 2011 | 82 | 100 | 1635 | 3 | 697.7 | Dungeon | 2093 | 2011 | 82 | 100 | 1635 | 3 | 697.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1155 daAuts D:2: 852 daAuts D:3: 85 daAuts