Dungeon Crawl Stone Soup version 0.33-a0-1051-g2fe43ac7d6 (webtiles) character file. Game seed: 8386728489918576695 58 sthehill the Conjurer (level 3, -10/19 HPs) Began as a Deep Elf Conjurer on Mar 5, 2025. Mangled by a sleepcap (18 damage) ... while put to sleep by a sleepcap... on level 2 of the Dungeon. The game lasted 00:02:40 (1829 turns). sthehill the Conjurer (Deep Elf Conjurer) Turns: 1829, Time: 00:02:41 Health: -10/19 AC: 4 Str: 4 XL: 3 Next: 76% Magic: 0/10 EV: 2 Int: 24 God: Gold: 107 SH: 0 Dex: 13 Spells: 3/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: sleeping, very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 107 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 helmet (worn) e - a +0 pair of boots (worn) Scrolls f - a scroll of amnesia {unknown} Potions b - a potion of magic c - a potion of brilliance {unknown} Skills: + Level 3.3 Dodging + Level 3.4 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 c - Stone Arrow Conj/Erth 32% 3d9 11% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 10% 1 Soul Splinter Necr 16% N/A 10% 1 Grave Claw Necr 8% 2d7 16% 2 Passwall Erth 4% N/A 30% 3 Vampiric Draining Necr 4% 2d6 30% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a sleepcap (heavily damaged, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. The sleepcap barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is heavily damaged. (Press . to maintain the ray.) The sleepcap releases spores at you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (heavily damaged, 100% to hit) You focus your ray upon the sleepcap. The searing ray hits the sleepcap. The sleepcap is severely damaged. (Press . to maintain the ray.) The sleepcap barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (severely damaged, 100% to hit) The magic dart hits the sleepcap but does no damage. The sleepcap is severely damaged. You stop channelling your searing ray. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... #.# #.# #########...# #.# #.###...........# #.# #..##.##........# #.# ##.##.#######.### #.# #.##.# #..# ..# #....# #.## #########..# ##.# #.......# ##..# #.#####.## #.@## #.#####..# #f## #...[....##.. ####.#####...+.. .............#.. .###...(...>##.. .# #.#####.##### .# #.# #.# .# #.# #.# You could see a sleepcap. Vanquished Creatures Terence (D:2) A ribbon worm (D:2) A dart slug (D:2) 3 bats 2 endoplasms (D:1) A giant cockroach (D:1) 4 goblins 2 hobgoblins (D:1) 2 quokkas (D:1) 4 ball pythons (D:1) A frilled lizard (D:2) 2 kobolds (D:1) 3 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 334 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 358 | D:1 | Learned a level 2 spell: Searing Ray 424 | D:1 | Found a faded altar of an unknown god. 1493 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/10 1608 | D:2 | Noticed Terence 1653 | D:2 | Killed Terence 1809 | D:2 | Learned a level 3 spell: Stone Arrow 1829 | D:2 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombi, layout_basic, angelslayer_ecumenical_altar_broken_walls_simple D:2: layout_basic, minmay_tetromino_l2, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.3 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 16 Armour: Robe || 13 Dodge: Dodged || 19 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1826 | 1799 | 27 | 0 | 1336 | 2 | 913.0 | Dungeon | 1826 | 1799 | 27 | 0 | 1336 | 2 | 913.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1308 daAuts D:2: 518 daAuts