Dungeon Crawl Stone Soup version 0.33-a0-1407-g1dfc6ad188 (webtiles) character file. Game seed: 3543564628972365756 64 sthehill the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 16, 2025. Slain by Grinder (9 damage) ... on level 3 of the Dungeon. The game lasted 00:02:59 (2250 turns). sthehill the Conjurer (Deep Elf Conjurer) Turns: 2250, Time: 00:02:59 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 91% Magic: 1/10 EV: 12 Int: 24 God: Gold: 42 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . j - staff of air rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... d - amulet of regeneration Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves j - a staff of air (weapon) Jewellery d - an amulet of regeneration (worn) e - an amulet of the acrobat Scrolls c - a scroll of identify Potions b - a potion of magic f - 2 potions of moonshine {unknown} g - a potion of mutation {unknown} i - 2 potions of enlightenment Skills: + Level 3.3 Dodging + Level 3.4 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Grinder (lightly wounded, 100% to hit) The magic dart hits Grinder. Grinder is lightly wounded. A giant cockroach comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (lightly wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is lightly wounded. (Press . to maintain the ray.) Grinder gestures at you. You suddenly lose the ability to move! You stop channelling your searing ray. Grinder hits you. You can act again. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (lightly wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is moderately wounded. The searing ray hits the giant cockroach! You kill the giant cockroach! (Press . to maintain the ray.) Grinder hits you! You writhe in agony. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is heavily wounded. (Press . to maintain the ray.) Grinder hits you! You die... Grinder says, "Now the real fun starts!" ####........... ##........# .. #..<.†...# #.. #........##... #............. #.......>.## ######.#..# . #[#..##.... #..@....... ###5.....## ......... .......... ...†..>.... ............ ##........... #...#.#..... You could see Grinder. Vanquished Creatures 3 adders A dart slug (D:1) 2 hobgoblins 7 jackals (D:2) 5 quokkas A ball python (D:1) 3 bats 2 endoplasms A frilled lizard (D:1) 3 giant cockroaches 6 goblins (D:1) 2 kobolds (D:1) 2 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 505 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 1387 | D:2 | Learned a level 2 spell: Searing Ray 1466 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 2242 | D:3 | Noticed Grinder 2247 | D:3 | Paralysed by Grinder for 2 turns 2250 | D:3 | Slain by Grinder Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, roderic_serpentine_path D:2: layout_loops_corners D:3: wad_woods_tower, layout_rooms, angelslayer_ecumenical_altar_muddy, serial_shops, nicolae_shop_stone, uniq_grinder, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.3 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 73 Searing Ray || 5 Use: Scroll || 6 Armour: Robe || 6 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2234 | 2125 | 109 | 0 | 1950 | 3 | 744.7 | Dungeon | 2234 | 2125 | 109 | 0 | 1950 | 3 | 744.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1257 daAuts D:2: 929 daAuts D:3: 46 daAuts