Dungeon Crawl Stone Soup version 0.34-a0-26-g3ef93ad0ef (webtiles) character file. Game seed: 74747846318188002 37 sthehill the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on May 1, 2025. Killed from afar by an orc wizard (6 damage) ... with a magic dart ... on level 3 of the Dungeon. The game lasted 00:02:41 (2028 turns). sthehill the Conjurer (Deep Elf Conjurer) Turns: 2028, Time: 00:02:42 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 23% Magic: 2/10 EV: 12 Int: 24 God: Gold: 47 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of mutation i - a potion of brilliance Skills: + Level 3.1 Dodging + Level 3.1 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 60% 1d6 3% 1 Swiftness Air 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Airstrike Air 2% 2d(1-17) 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line (Press . to maintain the ray.) You hear some strange, mumbled words. You are confused. You're too confused to cast spells. You stop channelling your searing ray. Something hits you. You're too confused to move! Something hits you. You're too confused to cast spells. There is an open door here. You bump into the rock wall. Something hits you. You feel less confused. Reactivating autopickup. An orc wizard appears from thin air! The orc wizard points at you and mumbles some strange words. The magic dart hits you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (heavily wounded, 74% to hit) You focus your ray upon the orc wizard. The searing ray hits the orc wizard. The orc wizard is severely wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (severely wounded, 74% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc wizard. (Press . to maintain the ray.) The orc wizard casts a spell at you. The magic dart hits you. You die... #.# #.# #†# #!#####.####### ..............# # #.#####.#####.# #. #.# #)# #.. #.# #.# ###...##.### #.# #......@o..###.# #..........'...# #..........##### #............ #...########## #... ### You could see an orc wizard. Vanquished Creatures 2 dart slugs (D:1) A giant cockroach (D:1) 5 hobgoblins 2 orcs (D:3) 2 quokkas (D:1) 6 ball pythons A bat (D:2) 5 endoplasms 2 frilled lizards A goblin (D:2) 3 kobolds 5 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | sthehill the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 154 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 1244 | D:2 | Learned a level 2 spell: Searing Ray 1499 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 2028 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_loops_corners D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_b, minmay_strange_pillars, item_on_display_a_b, minmay_misc_feat_more_columns, chequers_serial_rivers_micro_b D:3: layout_basic, old_standard_altar, elyvilon_altar_5, shapermc_ecumenical_altar_notcrosses, portal_sewer_entry_e, minivault_27, chequers_serial_rivers_micro_a Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.1 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 58 Searing Ray || 8 Use: Scroll || 7 Armour: Robe || 12 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2028 | 1967 | 61 | 0 | 1791 | 3 | 676.0 | Dungeon | 2028 | 1967 | 61 | 0 | 1791 | 3 | 676.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1237 daAuts D:2: 757 daAuts D:3: 33 daAuts