Seeded DCSS version 0.33-a0-505-g151a97f16f (webtiles) character file. Game seed: 20241130 (custom seed) 1 storma199 the Trooper (level 1, 0/18 HPs) Began as a Demonspawn Berserker on Nov 30, 2024. Was a Follower of Trog. Slain by a quokka (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:54 (88 turns). storma199 the Trooper (Demonspawn Berserker) Turns: 88, Time: 00:00:54 Health: 0/18 AC: 2 Str: 17 XL: 1 Next: 16% Magic: 1/1 EV: 11 Int: 7 God: Trog [*.....] Gold: 0 SH: 0 Dex: 12 Spells: 0/0 levels left rFire . . . a - +0 spear rCold . . . (no shield) rNeg . . . b - +0 animal skin rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: no striking features a: Renounce Religion, Berserk You were on level 1 of the Dungeon. You worshipped Trog. Trog was aware of your devotion. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 animal skin (worn) Scrolls c - a scroll of blinking {unknown} Skills: + Level 3.0 Fighting + Level 2.7 Polearms + Level 1.8 Armour + Level 1.8 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Message History c - a scroll labelled FEDUQI GAUKHE No target in view! No target in view! Found a short sword. Found a stone staircase leading down. No target in view! No target in view! You see here a +0 short sword. You open the door. There is an open door here. A quokka comes into view. A quokka is nearby! A quokka is nearby! Found 5 gold pieces and a fuming clear potion. You hit the quokka but do no damage. The quokka bites you. x2 You miss the quokka. The quokka bites you but does no damage. You closely miss the quokka. The quokka bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the quokka. The quokka is lightly wounded. The quokka bites you. You closely miss the quokka. The quokka is lightly wounded. The quokka misses you. You hit the quokka. The quokka is moderately wounded. The quokka closely misses you. You miss the quokka. The quokka is moderately wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka barely misses you. You barely miss the quokka. The quokka is moderately wounded. The quokka bites you. You die... #....#####.####### ####....### #.....# .........).#######.# ...##....#...# #.# ...#######...# ##.# #...# ##...## #..# #...###...## ##..####. #...ยง...## ###......... ##.._..## #..@######## ##...## #.#r# #...# #...# #...# #!.$. #...# ###.. #####...# #.....โ‰ˆ. ......### #...).โ‰ˆ. ####..### #.....โ‰ˆ ....#...#### .... .. You could see a quokka. Vanquished Creatures A giant cockroach (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | storma199 the Demonspawn Berserker began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 30 | D:1 | Found a faded altar of an unknown god. 88 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, serial_co_window_serial, co_window_paths_b, co_window_of_opportunity_a, co_window_corner_a, co_window_corner_a, co_window_paths_a, co_window_corner_b, co_window_corner_cb, co_window_cross_2, co_window_paths_c, co_window_paths_e, glass_columns_c, glass_columns_b, hellmonk_ecumenical_altar_crossroads, hangedman_decor_points, minmay_pentomino_r4 Action || total ---------------------------++------- Melee: Spear || 10 Armour: Animal skin || 7 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 87 | 87 | 0 | 0 | 66 | 1 | 87.0 | Dungeon | 87 | 87 | 0 | 0 | 66 | 1 | 87.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 87 daAuts