Seeded DCSS version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 20221231 (custom seed) 0 stormannn the Ducker (level 1, 19/19 HPs) Began as a Ghoul Wanderer on Dec 31, 2022. Safely got out of the dungeon. The game lasted 00:00:46 (1 turns). stormannn the Ducker (Ghoul Wanderer) Turns: 1, Time: 00:00:47 Health: 19/19 AC: 3 Str: 15 XL: 1 Next: 0% Magic: 1/1 EV: 12 Int: 7 God: Gold: 0 SH: 0 Dex: 8 Spells: 1/2 levels left rFire . . . SeeInvis . a - +0 club rCold + . . Faith . (no shield) rNeg + + + Spirit . e - +0 leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: claws 1, cold resistance 1, negative energy resistance 3, inhibited regeneration, torment resistance 2, devour on kill a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Missiles b - 2 throwing nets (quivered) Armour e - a +0 leather armour (worn) Scrolls c - a scroll of teleportation d - a scroll of silence Skills: + Level 3.2 Fighting + Level 1.0 Armour + Level 3.6 Dodging + Level 1.0 Spellcasting + Level 1.0 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 4% N/A 34% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Guardian Golem Hex/Summ 1% N/A 77% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You do not regenerate when monsters are visible. You are immune to unholy pain and torment. You thrive by killing the living. Message History Welcome, stormannn the Ghoul Wanderer. Game seed: 20221231 (custom seed); Press ? for a list of commands and other information. Found 6 gold pieces. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, 2 throwing nets, a scroll of teleportation, a scroll of silence, a +0 leather armour; and the following spell memorised: Slow; and the following spells available to memorise: Summon Guardian Golem. Are you sure you want to leave the Dungeon? This will make you lose the game! Alright, then stay! Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! ### ### #.. ..+ #.. ..# #..#..# #..@..# #....$# ####### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | stormannn the Ghoul Wanderer began the quest for the Orb. 0 | D:1 | stormannn set off with the following items: a +0 club, 2 | throwing nets, a scroll of teleportation, a scroll of | silence, a +0 leather armour; and the following spell | memorised: Slow; and the following spells available to | memorise: Summon Guardian Golem. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 1 | D:$ | Safely got out of the dungeon. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_b, layout_rooms, serial_shops, nicolae_shop_crystal, st_stairs_9, minmay_tiny_reverse_x