Seeded DCSS version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 430007637681659361 (custom seed) 41 strifetoe the Magician (level 3, -6/25 HPs) Began as a Djinni Hedge Wizard on Nov 9, 2023. Mangled by Terence ... wielding a +0 hand axe of electrocution (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (830 turns). strifetoe the Magician (Djinni Hedge Wizard) Turns: 830, Time: 00:01:31 Health: -6/25 AC: 2 Str: 9 XL: 3 Next: 75% Gold: 50 EV: 12 Int: 17 God: SH: 0 Dex: 12 rFire + + . l - +1 whip (elec) rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.00/turn %: infuse magic (-7 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons a - a +0 dagger g - a +3 war axe l - a +1 whip of electrocution (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls d - a scroll of fear {unknown} e - 2 scrolls of noise {unknown} f - a scroll of brand weapon {unknown} h - a scroll of vulnerability {unknown} k - a scroll of identify {unknown} Potions i - a potion of ambrosia {unknown} j - a potion of curing {unknown} m - a potion of cancellation {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.5 Spellcasting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 b - Slow Hex 56% N/A 4% 1 c - Blink Tloc 28% N/A 6% 2 d - Call Imp Summ 28% N/A 6% 2 e - Mephitic Cloud Conj/Pois/Air 14% N/A 12% 3 f - Sting Tmut/Pois 56% 1d5 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Sting (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe of electrocution, wearing a +0 scale mail and carrying a wand of flame (25) (moderately wounded, very poisoned, 75% to hit) The sting hits Terence but does no damage. Terence looks even sicker. Terence is moderately wounded. The adder completely misses your cerulean imp. Your cerulean imp hits the adder with a -3 spear. You hit Terence but do no damage. Terence is heavily wounded. The adder bites your cerulean imp. Your cerulean imp barely misses the adder. Terence closely misses you. Terence closely misses your cerulean imp. Unknown command. You barely miss Terence. Terence is heavily wounded. The adder bites your cerulean imp. The adder misses your cerulean imp. The ball python barely misses your cerulean imp. The ball python closely misses your cerulean imp. Terence zaps a wand. The puff of flame hits you. You resist. Your cerulean imp hits the adder with a -3 spear. You barely miss Terence. Terence is heavily wounded. The adder bites your cerulean imp but does no damage. The ball python bites your cerulean imp. The ball python barely misses your cerulean imp. Your cerulean imp hits the adder with a -3 spear. The adder dies! Terence zaps a wand. The puff of flame hits you. You resist. You hit Terence. Terence is severely wounded. The ball python bites your cerulean imp. The ball python grabs your cerulean imp. The ball python constricts your cerulean imp. Your cerulean imp hits Terence but does no damage. Terence hits you with a +0 hand axe of electrocution! * * * LOW HITPOINT WARNING * * * You are electrocuted! You die... #............. ...[......... ..........S. ......... ....... ....# #5S.# #@# #@# #.# ..# #.## #. #. #. .. You could see Terence (very poisoned, ally target), a ball python and a friendly cerulean imp (summoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 3 giant cockroaches (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 2 quokkas (D:1) 5 ball pythons (D:1) 6 bats (D:1) A frilled lizard (D:1) A kobold (D:1) 4 rats (D:1) 29 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) 1 creature vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | strifetoe the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | strifetoe set off with the following spells memorised: | Magic Dart, Slow, Blink, Call Imp, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 125 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 291 | D:1 | Reached skill level 3 in Spellcasting 449 | D:1 | Reached XP level 3. HP: 22/25 MP: 0/0 449 | D:1 | Learned a level 1 spell: Sting 819 | D:2 | Noticed Terence 830 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_chamber, layout_basic, kennysheep_boxes D:2: layout_rooms, dilly_ecumenical_altar_fadedgnrine, basic_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.5 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Whip || 4 Cast: Magic Dart || 65 Sting || 3 Call Imp || 2 Armour: Robe || 1 Dodge: Dodged || 7