Dungeon Crawl Stone Soup version 0.31-a0-654-gbe3e110b4e (webtiles) character file. Game seed: 6935420970944136095 9 subawu the Magician (level 2, -1/13 (19) HPs) Began as a Merfolk Wanderer on Aug 29, 2023. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:35 (406 turns). subawu the Magician (Merfolk Wanderer) Turns: 406, Time: 00:02:35 HP: -1/13 (19) AC: 5 Str: 9 XL: 2 Next: 12% MP: 7/7 EV: 9 Int: 14 God: Gold: 29 SH: 4 Dex: 13 Spells: 8/9 levels left rFire . . . f - +0 spear rCold . . . d - +0 buckler rNeg . . . j - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very heavily drained A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons a - a +0 dagger f - a +0 spear (weapon) Missiles k - 4 poisoned darts Armour c - a +0 robe d - a +0 buckler (worn) j - a +0 ring mail (worn) Scrolls e - 3 scrolls of identify {unknown} g - a scroll of vulnerability {unknown} h - a scroll of fog {unknown} l - a scroll of revelation {unknown} Potions b - 2 potions of lignification i - a potion of enlightenment {unknown} Skills: + Level 1.1 Armour + Level 1.4 Stealth + Level 1.2 Shields + Level 4.0 Spellcasting + Level 2.5 Necromancy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 24% 2d7 45% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 8% 2x1d4 63% 1 Lesser Beckoning Tloc 4% N/A 77% 2 Gell's Gravitas Tloc 2% N/A 94% 3 Ignite Poison Fire/Tmut/Pois 2% N/A 94% 3 Teleport Other Tloc 2% N/A 94% 3 Dispel Undead Necr 9% 3d8 96% 4 Anguish Hex/Necr 3% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History a +0 club; 5 stones; a kobold corpse As you open the door, it creaks loudly! There is an open door here. There is an open door here. You open the door. There is an open door here. A rat comes into view. A rat is nearby! The teleport trap disappears. The rat disappears! An endoplasm comes into view. The endoplasm quivers. You see here a scroll labelled ZUTIRH NIQEUM. l - a scroll labelled ZUTIRH NIQEUM The endoplasm misses you. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm freezes you. You are frozen. The endoplasm completely misses you. You completely miss the endoplasm. The endoplasm closely misses you. You hit the endoplasm. The endoplasm is lightly wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You completely miss the endoplasm. The endoplasm is lightly wounded. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. You block the endoplasm's attack. You hit the endoplasm but do no damage. The endoplasm is lightly wounded. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is almost dead. The endoplasm hits you but does no damage. The endoplasm freezes you. You are frozen. You die... .....)..'....#### ........############## ........'..####....... ........##........... ...#######.......... ...#######.......##### .........#...........# .....................# ................@....# ##..............J....# #...................# #...................# #...................# ###.........#.......# #.....†...#.......# #.....†...#.......# ####.........# You could see an endoplasm. Vanquished Creatures A ball python (D:1) An endoplasm (D:1) 3 jackals (D:1) A bat (D:1) 2 kobolds (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | subawu the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | subawu set off with the following items: a +0 dagger, a | potion of lignification, a +0 robe, a +0 buckler; and the | following spells available to memorise: Kiss of Death, | Foxfire, Ignite Poison, Dispel Undead, Anguish. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 5/5 11 | D:1 | Learned a level 1 spell: Kiss of Death 214 | D:1 | Reached XP level 2. HP: 17/17 MP: 7/7 406 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_basic Action || total ---------------------------++------- Melee: Spear || 19 Dagger || 2 Cast: Kiss of Death || 2 Stab: Sleeping || 1 Armour: Robe || 3 Ring mail || 5 Dodge: Dodged || 20 Block: Buckler || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 408 | 408 | 0 | 124 | 60 | 1 | 408.0 | Dungeon | 408 | 408 | 0 | 124 | 60 | 1 | 408.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 408 daAuts