Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 15206605816545672634 63 suduhmizer the Conjurer (level 3, -7/24 HPs) Began as a Mummy Conjurer on Aug 15, 2021. Mangled by a scorpion (8 damage) ... on level 5 of the Dungeon. The game lasted 00:03:56 (2633 turns). suduhmizer the Conjurer (Mummy Conjurer) Turns: 2633, Time: 00:03:56 Health: -7/24 AC: 2 Str: 10 XL: 3 Next: 87% Magic: 1/8 EV: 11 Int: 18 God: Gold: 211 SH: 0 Dex: 10 Spells: 4/9 levels left rFire x . . SeeInvis . e - +1 dagger (protect) rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 211 gold pieces. Inventory: Hand Weapons e - a +1 dagger of protection (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of amnesia {unknown} c - a scroll of teleportation {unknown} d - a scroll of vulnerability {unknown} f - a scroll of torment {unknown} Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting * Level 4.2 Conjurations + Level 0.0 Hexes You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 3d4 4% 2 c - Ensorcelled Hibernat Hex/Ice 6% N/A 22% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Corona Hex 3% N/A 16% 1 Dazzling Flash Conj/Hex 20% N/A 19% 3 Tukima's Dance Hex 3% N/A 41% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Qazlal Yredelemnul Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 78% to hit) The searing ray hits the scorpion but does no damage. The scorpion is heavily wounded. (Press . to maintain the ray.) The scorpion stings you! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (heavily wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is severely wounded. (Press . to maintain the ray.) The scorpion stings you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 100% to hit) The magic dart hits the scorpion. The scorpion is severely wounded. The scorpion stings you! * * * LOW HITPOINT WARNING * * * Unknown command. The scorpion misses you. The scorpion barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you! You die... .........>.# ...........# .......$...# ####.##....# # ##....# #.....# #.....# #..s..# #..@..# #.....# ###...# ##### You could see a scorpion. Vanquished Creatures 2 adders 2 dart slugs (D:2) An orc (D:2) 4 ball pythons 3 bats 3 endoplasms 2 giant cockroaches 6 hobgoblins A jackal (D:2) 3 quokkas 3 frilled lizards 2 goblins (D:1) 4 kobolds A rat (D:1) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | suduhmizer the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 606 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/6 1306 | D:2 | Reached XP level 3. HP: 23/24 MP: 0/7 1646 | D:2 | Reached skill level 4 in Conjurations 1784 | D:2 | Found a basalt altar of Yredelemnul. 2436 | D:3 | Learned a level 2 spell: Searing Ray 2439 | D:3 | Learned a level 2 spell: Ensorcelled Hibernation 2535 | D:3 | Found a stormy altar of Qazlal. 2605 | D:3 | You fall into a shaft and drop 2 floors! 2605 | D:5 | Entered Level 5 of the Dungeon 2614 | D:5 | Noticed a scorpion 2629 | D:5 | HP: 1/24 [scorpion (6)] 2633 | D:5 | Mangled by a scorpion Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, dk_noncrumbling_4 D:2: layout_loops_cross, basic_altar, ebering_ecumenical_altar_ruins, minmay_pentomino_q2 D:3: layout_loops_corners, mainiacjoe_overflow_surrounded_room, chequers_serial_rivers_micro_e D:5: layout_gridville, ashenzari_altar_1, cheibriados_altar_1 Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.7 Conjurations | 4 | 4.2 Dodging | | 1.5 Stealth | | 1.5 Action || total -------------------------++------- Melee: Unarmed || 20 Dagger || 9 Cast: Magic Dart || 95 Searing Ray || 2 Armor: Robe || 10 Dodge: Dodged || 30