Dungeon Crawl Stone Soup version 0.27.0-1-g7a089689b8 (webtiles) character file. Game seed: 18260703958019190241 15 suduhmizer the Conjurer (level 2, -2/19 HPs) Began as a Mummy Conjurer on Aug 15, 2021. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:12 (551 turns). suduhmizer the Conjurer (Mummy Conjurer) Turns: 551, Time: 00:01:13 Health: -2/19 AC: 2 Str: 10 XL: 2 Next: 34% Magic: 1/6 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 10 Spells: 6/7 levels left rFire x . . SeeInvis . b - +0 dagger rCold + . . Faith . (no shield) rNeg + + + Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, no potions a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Skills: - Level 1.5 Dodging - Level 1.5 Stealth + Level 3.1 Spellcasting * Level 3.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 30% 3d4 6% 2 Dazzling Flash Conj/Hex 16% N/A 24% 3 Fulminant Prism Conj/Hex 4% 3d6 63% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You do not drink. Message History * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal completely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You barely miss the jackal. The jackal bites you but does no damage. You closely miss the jackal. The jackal bites you but does no damage. The jackal misses you. You closely miss the jackal. The jackal closely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal misses you. You hit the jackal. The jackal is moderately wounded. The jackal closely misses you. You hit the jackal. The jackal is heavily wounded. The jackal bites you. You die... #.......## ...#.##..## ..##..#...## .###..#.#..## # ## #.#..##..## ###. # #.##.###..########... ####.#..# ##..##......##.. .#......# ##...####...#.. .#.####.# ##..@hh....... .#.....(# ##...##.†....... ####.##.# ##..####)........ # #.##.###..### #........ ## #....##..##.###........ .###..#.#..##..........#... ..##..#...##..(..###..#..## ...#.##..##................ #.......##........h.#.#..# You could see 2 jackals. Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:1) 2 quokkas (D:1) 2 bats (D:1) 11 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | suduhmizer the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 120 | D:1 | Reached XP level 2. HP: 6/19 MP: 1/6 551 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_rooms, dreamdust_ecumenical_altar_sealed_demon Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.1 Dodging | | 1.5 Stealth | | 1.5 Conjurations | | 3.6 Action || total -------------------------++------- Melee: Dagger || 37 Cast: Magic Dart || 22 Armor: Robe || 8 Dodge: Dodged || 34