Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 2921263951624005301 3 suduhmizer the Tinkerer (level 1, 7/15 HPs) Began as a Human Wanderer on May 11, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:49 (205 turns). suduhmizer the Tinkerer (Human Wanderer) Turns: 205, Time: 00:00:49 Health: 7/15 AC: 2 Str: 11 XL: 1 Next: 50% Magic: 0/2 EV: 9 Int: 11 God: Gold: 3 SH: 4 Dex: 14 Spells: 1/2 levels left rFire . . . a - +0 dagger rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Jewellery e - a +5 ring of evasion Potions b - a potion of heal wounds Skills: - Level 1.0 Fighting - Level 1.0 Shields + Level 1.1 Spellcasting * Level 4.1 Forgecraft + Level 3.0 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 36% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 28% 1d5 13% 1 Launch Clockwork Bee Frge 9% N/A 26% 3 Ensorcelled Hibernation Hex/Ice 6% N/A 36% 2 Hailstorm Conj/Ice 3% 3d5 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History Press: ? - help, Shift-Dir - straight line Aim: a bat (52% to hit) The kinetic grapnel misses the bat. The bat hits you but does no damage. The bat barely misses you. You barely miss the bat. The goblin shouts! The bat barely misses you. The bat barely misses you. You hit the goblin but do no damage. You block the bat's attack. The bat hits you. The goblin hits you with a +0 club. You closely miss the goblin. The bat hits you but does no damage. The goblin barely misses you. A kobold comes into view. It is wielding a +0 dagger. The kobold shouts! You hit the goblin. You kill the goblin! The bat closely misses you. The bat hits you but does no damage. Casting: Kinetic Grapnel (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Kinetic Grapnel (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (52% to hit) The kinetic grapnel hits the bat. The bat is heavily wounded. The bat completely misses you. Found 3 stones. The bat hits you. Casting: Kinetic Grapnel (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The bat hits you. You block the bat's attack. The grapnel guides your strike. You hit the bat. The bat is severely wounded. The bat hits you but does no damage. x2; The kobold hits you with a +0 dagger. The bat completely misses you. You closely miss the bat. The bat is heavily wounded. The bat hits you but does no damage. The kobold hits you with a +0 dagger. You are too injured to fight recklessly! Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ~~~~~~~......# ♣#'#P~~..##..# . ##.##P.#.##..# .# #..[###......#######.# ##### ##.##..........# #..# #...[ ..)..(.. #..# #.#####.#)#.###.# #..###.#####.#.K.....## #.....#........@....... #...##.#######.b####### ###..##.# #..# ###..##.# #..# ........# #..# ###..#### ...# .##..# #..# .##..# #..# ...... You could see a bat and a kobold. Vanquished Creatures A hobgoblin (D:1) A bat (D:1) 2 goblins (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | suduhmizer the Human Wanderer began the quest for the Orb. 0 | D:1 | suduhmizer set off with the following items: a +0 dagger, a | potion of heal wounds, a +0 robe, a +0 buckler; and the | following spells available to memorise: Kinetic Grapnel, | Freeze, Ensorcelled Hibernation, Launch Clockwork Bee, | Hailstorm. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 2 | D:1 | Learned a level 1 spell: Kinetic Grapnel 205 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_ring Action || total ---------------------------++------- Melee: Dagger || 17 Cast: Kinetic Grapnel || 4 Armour: Robe || 24 Dodge: Dodged || 15 Block: Buckler || 4