Dungeon Crawl Stone Soup version 0.30-a0-728-gc68057be0a (webtiles) character file. Game seed: 11907219717560814172 1 superbruh the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on Jan 31, 2023. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:44 (50 turns). superbruh the Magician (Djinni Conjurer) Turns: 50, Time: 00:00:45 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 22% Gold: 0 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 60% 1d6 3% 1 b - Searing Ray Conj 30% 2d5 6% 2 c - Dazzling Flash Conj/Hex 30% N/A 12% 3 d - Fulminant Prism Conj/Hex 7% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 15% 2d5 36% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You are too injured to fight recklessly! Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the jackal. The jackal is almost dead. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal attacks as you move away! The jackal misses you. The jackal closely misses you. The jackal attacks as you move away! The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as you move away! The jackal misses you. x2 The jackal closely misses you. The jackal misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * You don't have enough health to cast this spell. Unknown command. The jackal barely misses you. The jackal attacks as you move away! The jackal misses you. The jackal attacks as you move away! The jackal bites you. You die... #P.P#.# #P.P#.# #P.P#J# #P.P#h# #P.P#g# #P