Dungeon Sprint DCSS version 0.33-a0-1416-g02257cc75e (webtiles) character file. Game seed: 15282338956938506146 0 superbruh the Vexing (level 1, 0/11 HPs) Began as a Poltergeist Enchanter on Apr 17, 2025. Slain by Ijyb ... wielding a +0 dagger (2 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:09 (16 turns). superbruh the Vexing (Poltergeist Enchanter) Turns: 16, Time: 00:00:10 Health: 0/11 AC: 2 Str: 4 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 17 God: Gold: 0 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no teleportation @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls h - a scroll of blinking Potions c - 2 potions of invisibility d - a potion of curing f - a potion of haste g - 2 potions of magic Skills: + Level 1.1 Short Blades + Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Dazzling Flash Hex/Fire 18% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History You completely miss Ijyb. You completely miss Ijyb. Ijyb hits you with a +0 dagger. You closely miss Ijyb. Ijyb hits you with a +0 dagger. You barely miss Ijyb. Ijyb closely misses you. You completely miss Ijyb. Ijyb closely misses you. You hit Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You feel much better. Ijyb hits you with a +0 dagger. You miss Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb closely misses you. You closely miss Ijyb. Ijyb is lightly wounded. Ijyb stops to check on her wand. Ijyb barely misses you. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb hits you but does no damage. You closely miss Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. You hit Ijyb but do no damage. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You hit Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 dagger. You die... Ijyb moans, "Good help so hard to find!" ####### #<.#..+ #..@g.# #..#### #..# #..# #..# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | superbruh the Poltergeist Enchanter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 1 | D | Noticed Ijyb 16 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Dagger || 13 Use: Potion || 1 Armour: Skin || 9 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 15 | 15 | 0 | 0 | 1 | 1 | 15.0 | Dungeon | 15 | 15 | 0 | 0 | 1 | 1 | 15.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 15 daAuts