Dungeon Sprint DCSS version 0.29-a0-620-g13ace881f2 (webtiles) character file. Game seed: 13730465322277782348 0 superpeng the Shield-Bearer (level 1, -3/18 HPs) Began as a Formicid Fighter on June 18, 2022. Slain by a fire elemental (7 damage) ... summoned by a deep elf pyromancer ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:03:09 (149 turns). superpeng the Shield-Bearer (Formicid Fighter) Turns: 149, Time: 00:03:10 Health: -3/18 AC: 26 Str: 32 XL: 1 Next: 0% Magic: 1/1 EV: 1 Int: 7 God: Gold: 0 SH: 27 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis + Q - +14 obsidian axe {vorpal, Mesm Drain Fly SInv} rCold . . . Faith . V - +18 shield of the Gong {rElec rN+ Will+ EV-5} rNeg + . . Spirit . U - +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rPois . Reflect . (helmet unavailable) rElec + Harm . (no cloak) rCorr + Rampage . (no gloves) Will ++... NoCast + (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn v - +6 ring of strength MPRegen 0.07/turn u - +6 ring of strength @: flying, mesmerised A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 long sword D - the +7 Singing Sword {vorpal, sonic wave} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. E - the +7 great mace "Firestarter" {inner flame, rF++} (You found it in the Dungeon) It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. F - the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. G - the +7 mace of Variability {chain chaos} (You found it in the Dungeon) Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. H - the +11 plutonium sword {Contam Stlth-} (You found it in the Dungeon) It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. I - the +13 scythe of Curses {drain, Drain} (You found it in the Dungeon) A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. J - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. K - the +8 storm bow {elec, penet} (You found it in the Dungeon) Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. L - the +5 sword of Power {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. M - the +9 sword of Zonguldrok {reap} (You found it in the Dungeon) Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. N - the +6 Majin-Bo {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). O - the +10 dark maul {vorpal} (You found it in the Dungeon) It inflicts extra damage upon your enemies. P - the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} (You found it in the Dungeon) Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. Q - the +14 obsidian axe (weapon) {vorpal, Mesm Drain Fly SInv} (You found it in the Dungeon) It inflicts extra damage upon your enemies. It occasionally summons demons to assist the wielder when it strikes in combat. Its wielder is mesmerised by any visible foes. It cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. R - a +5 battleaxe S - a +5 broad axe T - a +5 executioner's axe Armour b - a +0 scale mail c - a +0 buckler U - the +15 Maxwell's patent armour (worn) {-Cast -Tele rElec Will+ rCorr} (You found it in the Dungeon) rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. V - the +18 shield of the Gong (worn) {rElec rN+ Will+ EV-5} (You found it in the Dungeon) It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rElec: It insulates you from electricity. rN: It protects you from negative energy. Will: It increases your willpower. Jewellery p - a ring of flight q - a +6 ring of dexterity r - a +6 ring of dexterity s - a +6 ring of intelligence t - a +6 ring of intelligence u - a +6 ring of strength (right hand) v - a +6 ring of strength (left hand) Wands w - a wand of mindburst (7) x - a wand of iceblast (7) y - a wand of acid (7) Scrolls l - 4 scrolls of amnesia m - 7 scrolls of fog n - 5 scrolls of identify o - 2 scrolls of fear A - 3 scrolls of blinking Potions d - 6 potions of might e - 10 potions of curing f - 10 potions of heal wounds g - 7 potions of magic h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance k - a potion of experience B - 2 potions of berserk rage C - 5 potions of haste Miscellaneous z - a lightning rod (4/4) Skills: + Level 3.2 Fighting + Level 2.0 Long Blades + Level 3.2 Armour + Level 4.0 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You block the deep elf pyromancer's attack. GONNNNG! You block the deep elf pyromancer's attack. GONNNNG! You block the deep elf zephyrmancer's attack. PANG! You slash the deep elf pyromancer! The deep elf pyromancer is heavily wounded. You hit the deep elf zephyrmancer. Visions of slaying the deep elf zephyrmancer flood into your mind. The deep elf zephyrmancer hits you but does no damage. You block the deep elf pyromancer's attack. GONNNNG! You completely miss the deep elf pyromancer. The deep elf pyromancer is moderately wounded. You slash the deep elf zephyrmancer! Visions of slaying the deep elf pyromancer flood into your mind. The deep elf zephyrmancer casts a spell. The deep elf zephyrmancer blinks! The deep elf pyromancer gestures wildly while chanting. The deep elf zephyrmancer gestures wildly while chanting. The deep elf zephyrmancer blinks! You block the deep elf pyromancer's attack. GONNNNG! You closely miss the fire elemental. You closely miss the deep elf zephyrmancer. You miss the deep elf pyromancer. Visions of slaying the fire elemental flood into your mind. The deep elf zephyrmancer casts a spell at you. The bolt of lightning hits you. You resist. * * * LOW HITPOINT WARNING * * * The deep elf pyromancer hits you but does no damage. You block the fire elemental's attack. GONNNNG! You block the deep elf zephyrmancer's attack. SHROANNG! You block the deep elf pyromancer's attack. GONNNNG! The fire elemental hits you. The fire elemental burns you! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ {{ ▓..○..▓ ▓.[☼}.▓ ▓..eE.▓ ▓..@E.▓ ▓..©e.▓ ▓▓▓▓▓▓▓ {{{ { { You could see a deep elf pyromancer, a deep elf zephyrmancer and 2 fire elementals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | superpeng the Formicid Fighter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 18/18 MP: 1/1 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 3 | D | Found a sparkling altar of Nemelex Xobeh. 3 | D | Found a blossoming altar of Fedhas. 3 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 3 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 3 | D | Found the +10 dark maul {vorpal} 3 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 3 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 3 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 3 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 3 | D | Found the +6 shillelagh "Devastator" {shatter} 3 | D | Found the +11 plutonium sword {Contam Stlth-} 3 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 3 | D | Found the +9 sword of Zonguldrok {reap} 3 | D | Found the +13 scythe of Curses {drain, Drain} 3 | D | Found the +5 sword of Power {vorpal} 3 | D | Found the +7 mace of Variability {chain chaos} 3 | D | Found the +7 Singing Sword {vorpal, sonic wave} 3 | D | Found the +8 storm bow {elec, penet} 5 | D | Found a transporter. 5 | D | Found an ancient bone altar of Kikubaaqudgha. 5 | D | Found a viscous altar of Jiyva. 5 | D | Found a corrupted altar of Lugonu. 5 | D | Found a hazy altar of Hepliaklqana. 5 | D | Found a burning altar of Makhleb. 5 | D | Found an opulent altar of Gozag. 144 | D | Entered arena 2. 144 | D | Noticed a deep elf pyromancer 144 | D | Noticed a deep elf zephyrmancer 144 | D | Found a transporter. 149 | D | Noticed a fire elemental 149 | D | Noticed a fire elemental 149 | D | Slain by a fire elemental Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Action || total -------------------------++------- Melee: Broad axe || 4 Armor: Plate armour || 3 Block: Kite shield || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 149 | 149 | 0 | 0 | 0 | 1 | 149.0 | Dungeon | 149 | 149 | 0 | 0 | 0 | 1 | 149.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 149 daAuts