Dungeon Crawl Stone Soup version 0.32-a0-705-g60f233581c (console) character file. Game seed: 17456654202218242846 210 sychorax the Sneak (level 5, -16/33 HPs) Began as an Octopode Earth Elementalist on Mar 14, 2024. Was an Initiate of Ashenzari. Demolished by a sleepcap (22 damage) ... on level 5 of the Dungeon. The game lasted 00:08:17 (3793 turns). sychorax the Sneak (Octopode Earth Elementalist) Turns: 3793, Time: 00:08:18 Health: -16/33 AC: 1 Str: 9 XL: 5 Next: 88% Magic: 0/8 EV: 2 Int: 18 God: Ashenzari [......] Gold: 136 SH: 0 Dex: 12 Spells: 2/9 levels left rFire + . . - Unarmed rCold . . . (no shield) rNeg . . . (helmet restricted) rPois + v - amulet of guardian spirit rElec . f - ring of protection from fire rCorr + j - +5 ring of evasion SInv . w - ring of the Oligarchy {rPois Will+ rCorr} Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: guardian spirit @: sleeping A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 136 gold pieces. Inventory: Armour h - a +0 buckler m - an orb of guile Magical Staves a - a staff of earth Jewellery f - a ring of protection from fire (left tentacle) j - a +5 ring of evasion (right tentacle) v - an amulet of guardian spirit (around mantle) w - the ring of the Oligarchy (on tentacle) {rPois Will+ rCorr} (You took it off an orc on level 4 of the Dungeon) [ring of resist corrosion] rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Wands r - a wand of flame (19) Scrolls b - 2 scrolls of enchant weapon d - a scroll of revelation {unknown} e - a scroll of acquirement {unknown} g - a scroll of amnesia {unknown} l - 2 scrolls of torment {unknown} p - 2 scrolls of vulnerability {unknown} t - a scroll of teleportation {unknown} u - a scroll of summoning {unknown} x - a scroll of fear {unknown} y - a scroll of fog {unknown} z - a scroll of immolation {unknown} Potions c - 2 potions of heal wounds i - a potion of haste k - a potion of berserk rage n - 2 potions of enlightenment o - a potion of mutation q - a potion of brilliance {unknown} s - 5 potions of magic Skills: + Level 1.5 Fighting + Level 2.9 Dodging + Level 3.9 Stealth + Level 1.6 Unarmed Combat + Level 2.6 Spellcasting * Level 2.6 Conjurations + Level 3.4 Earth Magic + Level 0.5 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 28% 2d8 4% 1 b - Stone Arrow Conj/Erth 26% 3d8 14% 3 z - Passwall Erth 14% N/A 13% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 17% 1 Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 26% 2 Brom's Barrelling Bould Conj/Erth 13% 2d4 43% 4 Petrify Alch/Erth 8% N/A 63% 4 Dispel Undead Necr 2% 3d7 86% 4 Martyr's Knell Necr/Summ 2% N/A 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Ru Sif Muna Trog Uskayaw Wu Jian Xom Yredelemnul The Shining One Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The blast of sand hits the sleepcap. The sleepcap is moderately damaged. You constrict the sleepcap. The sleepcap barely misses you. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (heavily damaged, constricted by you, 100% to hit) The blast of sand hits the sleepcap but does no damage. The sleepcap is heavily damaged. You constrict the sleepcap. The sleepcap closely misses you. The black bear barely misses you. The black bear completely misses you. The black bear claws you. The sleepcap misses you. Unknown command. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (heavily damaged, constricted by you, 100% to hit) The blast of sand hits the sleepcap but does no damage. The sleepcap is heavily damaged. You constrict the sleepcap. The sleepcap releases spores at you. The black bear bites you. The black bear claws you. x2 Unknown command. Casting: Sandblast (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sandblast (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (severely damaged, constricted by you, 100% to hit) The blast of sand hits the sleepcap but does no damage. The sleepcap is severely damaged. You constrict the sleepcap. The sleepcap misses you. The black bear misses you. The black bear barely misses you. The black bear closely misses you. The black bear misses you. The black bear closely misses you. The black bear claws you but does no damage. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. You lose your grip on the sleepcap. The sleepcap releases spores at you!! Ouch! That really hurt! You die... #.. #.. #.. #.. ### #.. ... #..##.### #.#.f...# #.#@# #.