Dungeon Crawl Stone Soup version 0.32.0-1-gb5efadc4f2 (webtiles) character file. Game seed: 6809770769064001229 0 tab the Charlatan (level 1, 13/13 HPs) Began as a Coglin Wanderer on Sept 2, 2024. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). tab the Charlatan (Coglin Wanderer) Turns: 1, Time: 00:00:09 Health: 13/13 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/3 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . e - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.08/turn (no gizmo) %: no passive effects @: no status effects A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour e - a +0 leather armour (worn) Wands c - a wand of flame (5) Scrolls b - a scroll of blinking d - a scroll of teleportation Potions a - a potion of heal wounds Skills: + Level 1.7 Unarmed Combat + Level 1.7 Spellcasting + Level 2.0 Translocations + Level 4.0 Evocations + Level 1.0 Shapeshifting You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 10% N/A 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 6% 2d10 58% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Welcome, tab the Coglin Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a faded altar of an unknown god. Found two stairs. You begin with the following items: a potion of heal wounds, a scroll of blinking, a wand of flame (5), a scroll of teleportation, a +0 leather armour; and the following spell memorised: Apportation; and the following spells available to memorise: Volatile Blastmotes. You have escaped! ######### ########### ##⌠.⌠#..♣## ##...#....+ ##♣..#..P## ♣_.>#@...+ ##♣..#..P## ##...#....+ ##⌠.⌠#..♣## ########### ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tab the Coglin Wanderer began the quest for the Orb. 0 | D:1 | tab set off with the following items: a potion of heal | wounds, a scroll of blinking, a wand of flame (5), a scroll | of teleportation, a +0 leather armour; and the following | spell memorised: Apportation; and the following spells | available to memorise: Volatile Blastmotes. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_basic, corexii_item_surrounded_by_moat