Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 2330446622716984437 0 tab the Caller (level 1, 13/13 HPs) Began as a Formicid Wanderer on Sept 13, 2024. Got out of the dungeon alive. The game lasted 00:00:09 (1 turns). tab the Caller (Formicid Wanderer) Turns: 1, Time: 00:00:10 Health: 13/13 AC: 2 Str: 13 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 13 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . a - +0 short sword rCold . . . (no shield) rNeg . . . d - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Missiles b - 9 poisoned darts (quivered) Armour d - a +0 robe (worn) Scrolls c - a scroll of fear Skills: + Level 2.0 Short Blades + Level 1.0 Throwing + Level 1.0 Dodging + Level 2.1 Spellcasting + Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 44% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 6% N/A 32% 3 Animate Armour Summ/Erth 12% N/A 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, tab the Formicid Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 short sword, 9 poisoned darts, a scroll of fear, a +0 robe; and the following spell memorised: Summon Small Mammal; and the following spells available to memorise: Summon Ice Beast, Animate Armour. You have escaped! ♣♣♣♣♣♣♣♣♣ .......@♣ ........♣ ......♣.♣ ≈...♣...♣ ~.. ♣ ..♣ ~. ...♣ ≈ ..♣♣ .♣. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tab the Formicid Wanderer began the quest for the Orb. 0 | D:1 | tab set off with the following items: a +0 short sword, 9 | poisoned darts, a scroll of fear, a +0 robe; and the | following spell memorised: Summon Small Mammal; and the | following spells available to memorise: Summon Ice Beast, | Animate Armour. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_river_ford, layout_loops_ring, minmay_distorted