Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 10919203648549360443 0 tab the Digger (level 1, 15/15 HPs) Began as a Formicid Wanderer on Sept 13, 2024. Got out of the dungeon alive. The game lasted 00:00:05 (1 turns). tab the Digger (Formicid Wanderer) Turns: 1, Time: 00:00:06 Health: 15/15 AC: 4 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 14 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) d - a +0 pair of gloves (worn) Potions b - a potion of curing Skills: + Level 1.1 Fighting + Level 2.4 Stealth + Level 1.1 Spellcasting + Level 3.0 Fire Magic + Level 3.6 Earth Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 14% 2d6 11% 1 Foxfire Conj/Fire 12% 2x1d4 24% 1 Stone Arrow Conj/Erth 6% 3d7 54% 3 Dazzling Flash Hex/Fire 6% N/A 58% 3 Ignite Poison Fire/Alch 3% N/A 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, tab the Formicid Wanderer. The heart of this dungeon contains the sublime artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of curing, a +0 leather armour, a +0 pair of gloves; and the following spells available to memorise: Sandblast, Foxfire, Stone Arrow, Dazzling Flash, Ignite Poison. You have escaped! #+# #.. ... #.# #.# #.# ##.####.##.# +......@..# #..####.### #.# .## # There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tab the Formicid Wanderer began the quest for the Orb. 0 | D:1 | tab set off with the following items: a +0 club, a potion | of curing, a +0 leather armour, a +0 pair of gloves; and | the following spells available to memorise: Sandblast, | Foxfire, Stone Arrow, Dazzling Flash, Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_basic