Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 14039361110806736515 0 tab the Sneak (level 1, 18/18 HPs) Began as a Formicid Wanderer on Sept 13, 2024. Got out of the dungeon alive. The game lasted 00:00:11 (1 turns). tab the Sneak (Formicid Wanderer) Turns: 1, Time: 00:00:11 Health: 18/18 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 1/1 EV: 10 Int: 9 God: Gold: 0 SH: 4 Dex: 18 Spells: 0/0 levels left rFire . . . a - +1 dagger rCold . . . d - +0 buckler rNeg . . . f - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles b - 2 atropa-tipped darts (quivered) c - a datura-tipped dart Armour d - a +0 buckler (worn) f - a +0 leather armour (worn) Potions e - a potion of might Skills: + Level 3.2 Fighting + Level 1.0 Dodging + Level 3.6 Stealth + Level 1.3 Shields + Level 1.1 Evocations + Level 1.1 Shapeshifting You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, tab the Formicid Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +1 dagger, 2 atropa-tipped darts, a datura-tipped dart, a +0 buckler, a potion of might, a +0 leather armour. You have escaped! ...# . . #..# .# .. ##..# .. ...##...##. ........ ..... #..# #.@# #.............. ............... ...##...##...## .. ##..# ..## . #..# .# ...# . ...# .. There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tab the Formicid Wanderer began the quest for the Orb. 0 | D:1 | tab set off with the following items: a +1 dagger, 2 | atropa-tipped darts, a datura-tipped dart, a +0 buckler, a | potion of might, a +0 leather armour. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, chequers_ecumenical_altar_twisty