Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 13658198241755987323 0 tab the Ducker (level 1, 16/16 HPs) Began as a Formicid Wanderer on Sept 13, 2024. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). tab the Ducker (Formicid Wanderer) Turns: 1, Time: 00:00:04 Health: 16/16 AC: 4 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . - Unarmed rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + b - +0 pair of boots Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour b - a +0 pair of boots (worn) d - a +0 leather armour (worn) Scrolls a - a scroll of fog Potions c - a potion of attraction Skills: + Level 2.1 Fighting + Level 2.6 Dodging + Level 1.0 Unarmed Combat + Level 1.1 Spellcasting + Level 2.0 Fire Magic + Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 12% 2x1d4 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 6% 2d10 58% 3 Flame Wave Conj/Fire 3% 2d5 94% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, tab the Formicid Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a scroll of fog, a +0 pair of boots, a potion of attraction, a +0 leather armour; and the following spell memorised: Foxfire; and the following spells available to memorise: Volatile Blastmotes, Flame Wave. You have escaped! ###### #....# #.@# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tab the Formicid Wanderer began the quest for the Orb. 0 | D:1 | tab set off with the following items: a scroll of fog, a +0 | pair of boots, a potion of attraction, a +0 leather armour; | and the following spell memorised: Foxfire; and the | following spells available to memorise: Volatile | Blastmotes, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_rooms, serial_glass, glass_columns_a, glass_columns_b, due_unseen_surprise, feat_on_display