Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 2021568521233119756 0 tab the Caller (level 1, 15/15 HPs) Began as a Formicid Wanderer on Sept 13, 2024. Got out of the dungeon alive. The game lasted 00:00:03 (1 turns). tab the Caller (Formicid Wanderer) Turns: 1, Time: 00:00:03 Health: 15/15 AC: 3 Str: 13 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 14 God: Gold: 0 SH: 0 Dex: 13 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + d - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 pair of boots (worn) Scrolls b - a scroll of silence Skills: + Level 1.1 Fighting + Level 2.4 Stealth + Level 1.1 Spellcasting + Level 2.4 Hexes + Level 3.0 Summonings + Level 1.1 Invocations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 36% N/A 8% 1 Slow Hex 28% N/A 10% 1 Call Imp Summ 18% N/A 12% 2 Call Canine Familiar Summ 9% N/A 22% 3 Dazzling Flash Hex/Fire 8% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, tab the Formicid Wanderer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a scroll of silence, a +0 robe, a +0 pair of boots; and the following spells available to memorise: Summon Small Mammal, Slow, Call Imp, Call Canine Familiar, Dazzling Flash. You have escaped! ##### #...# #.@.# #...# ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tab the Formicid Wanderer began the quest for the Orb. 0 | D:1 | tab set off with the following items: a +0 club, a scroll | of silence, a +0 robe, a +0 pair of boots; and the | following spells available to memorise: Summon Small | Mammal, Slow, Call Imp, Call Canine Familiar, Dazzling | Flash. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_concentric_ovals, layout_basic, minmay_quantized