Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 5307017929081127970 0 tab the Changeling (level 1, 16/16 HPs) Began as a Formicid Wanderer on Sept 13, 2024. Got out of the dungeon alive. The game lasted 00:00:04 (1 turns). tab the Changeling (Formicid Wanderer) Turns: 1, Time: 00:00:05 Health: 16/16 AC: 4 Str: 17 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 3/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (helmet unavailable) rElec . b - +0 cloak rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 cloak (worn) d - a +0 leather armour (worn) Talismans e - a flux talisman Potions c - a potion of invisibility Skills: + Level 2.1 Fighting + Level 1.1 Armour + Level 1.0 Dodging + Level 1.2 Stealth + Level 2.1 Spellcasting + Level 1.0 Necromancy + Level 2.1 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 8% 2d6 26% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 3% 2d6 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, tab the Formicid Wanderer. The Orb of Zot is coveted for many reasons. Will you seize it for your own? Press ? for a list of commands and other information. Found a scale mail and a spear. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 cloak, a potion of invisibility, a +0 leather armour, a flux talisman; and the following spell memorised: Kiss of Death; and the following spells available to memorise: Vampiric Draining. You have escaped! ####### #....@# ..~~PP~.# .P[.~~~~# ....P~P~# .P.....P# ~~P.....# )P......# .P......# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tab the Formicid Wanderer began the quest for the Orb. 0 | D:1 | tab set off with the following items: a +0 club, a +0 | cloak, a potion of invisibility, a +0 leather armour, a | flux talisman; and the following spell memorised: Kiss of | Death; and the following spells available to memorise: | Vampiric Draining. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_muddy, layout_basic, minmay_surrounded