Dungeon Crawl Stone Soup version 0.32.0-13-gcc8dab42f0 (webtiles) character file. Game seed: 7442932208023177064 0 tab the Grasshopper (level 1, 18/18 HPs) Began as a Formicid Wanderer on Sept 14, 2024. Got out of the dungeon alive. The game lasted 00:00:02 (1 turns). tab the Grasshopper (Formicid Wanderer) Turns: 1, Time: 00:00:03 Health: 18/18 AC: 3 Str: 17 XL: 1 Next: 0% Magic: 2/2 EV: 10 Int: 11 God: Gold: 0 SH: 0 Dex: 12 Spells: 2/2 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . c - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 leather armour (worn) Potions b - a potion of heal wounds d - a potion of curing Skills: + Level 3.2 Fighting + Level 2.4 Stealth + Level 1.1 Spellcasting + Level 3.6 Translocations + Level 1.0 Fire Magic You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 16% N/A 9% 1 Lesser Beckoning Tloc 16% N/A 14% 2 Foxfire Conj/Fire 4% 2x1d4 32% 1 Teleport Other Tloc 8% N/A 26% 3 Dazzling Flash Hex/Fire 2% N/A 67% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, tab the Formicid Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a potion of heal wounds, a +0 leather armour, a potion of curing; and the following spells available to memorise: Apportation, Lesser Beckoning, Foxfire, Teleport Other, Dazzling Flash. You have escaped! ## #P# ##.# #@# ### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tab the Formicid Wanderer began the quest for the Orb. 0 | D:1 | tab set off with the following items: a +0 club, a potion | of heal wounds, a +0 leather armour, a potion of curing; | and the following spells available to memorise: | Apportation, Lesser Beckoning, Foxfire, Teleport Other, | Dazzling Flash. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic