Dungeon Crawl Stone Soup version 0.29.1-2-gbd0b4ee654 (webtiles) character file. Game seed: 8305027447463472818 32 tangygnat the Conjurer (level 2, -3/20 HPs) Began as a Demigod Conjurer on Nov 15, 2022. Slain by a gnoll ... wielding a +0 halberd (13 damage) ... on level 2 of the Dungeon on Nov 16, 2022. The game lasted 00:10:25 (1552 turns). tangygnat the Conjurer (Demigod Conjurer) Turns: 1552, Time: 00:10:26 Health: -3/20 AC: 2 Str: 8 XL: 2 Next: 93% Magic: 2/7 EV: 12 Int: 20 God: Gold: 64 SH: 0 Dex: 18 Spells: 1/5 levels left rFire . . . SeeInvis . c - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn f - +6 ring of dexterity MPRegen 0.10/turn (no ring) @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 64 gold pieces. Inventory: Hand Weapons c - a +0 club (weapon) Armour a - a +0 robe (worn) Jewellery f - a +6 ring of dexterity (left hand) Scrolls d - 2 scrolls of vulnerability {unknown} h - a scroll of teleportation {unknown} i - a scroll of amnesia {unknown} j - a scroll of fog {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} g - a potion of mutation {unknown} k - a potion of attraction {unknown} Skills: + Level 0.1 Fighting + Level 0.3 Maces & Flails + Level 1.8 Dodging + Level 2.2 Stealth + Level 2.1 Spellcasting + Level 3.9 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Necrotise Necr 8% 1d4 16% 1 c - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Beastly Appendage Tmut 4% N/A 16% 1 Dazzling Flash Conj/Hex 20% N/A 21% 3 Wereblood Tmut 2% N/A 24% 2 Spider Form Tmut/Pois 2% N/A 43% 3 Vampiric Draining Necr 2% 2d6 43% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Agony Necr 2% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History The gnoll is heavily wounded. (Press . to maintain the ray.) Save game and exit? Welcome back, tangygnat the Demigod Conjurer. Press ? for a list of commands and other information. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (heavily wounded, 81% to hit) The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. You hit the gnoll but do no damage. The gnoll is almost dead. Unknown command. A hobgoblin comes into view. The hobgoblin shouts! You hear a shout! You hear an angry hiss. A gnoll comes into view. It is wielding a +0 halberd. You closely miss the hobgoblin. The hobgoblin hits you. The gnoll hits you with a +0 whip! Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 whip (almost dead, 81% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The hobgoblin closely misses you. You don't have enough magic to cast this spell. You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. The hobgoblin misses you. You see here a +0 whip. The hobgoblin attacks as you move away! The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin is moderately wounded. The hobgoblin barely misses you. x2 The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ##.# #.# # .##...##.# .# # .......<.# #. ###.###..##...#..# #..# #.. ..#..##.>.#..# #....##.# #.#..........# ....g.g.# #....##...#..# .....##g###.# ###...... .)...##@....####.......# . #..............####.## #.#.###.#.######## #.# #.........# #.# ........### #.# ##.###### #.# # #.# #.# You could see a gnoll and a hobgoblin. Vanquished Creatures A gnoll (D:2) An endoplasm (D:1) 3 giant cockroaches 2 kobolds (D:1) A quokka (D:1) 8 ball pythons (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tangygnat the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 388 | D:1 | Learned a level 1 spell: Necrotise 846 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 1494 | D:1 | Learned a level 2 spell: Searing Ray 1552 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_star, layout_basic, nicolae_ecumenical_snake_handling, minmay_pentomino_s2 D:2: layout_loops_ring, eino_tiny_chamber Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Spellcasting | 2 | 2.1 Fighting | | 0.1 Maces & Flails | | 0.3 Dodging | | 1.8 Conjurations | | 3.9 Action || total -------------------------++------- Melee: Club || 20 Unarmed || 7 Cast: Magic Dart || 21 Searing Ray || 3 Armor: Robe || 7 Dodge: Dodged || 21