Seeded DCSS version 0.28-a0-1506-g3893175d92 (webtiles) character file. Game seed: 7271435782258530491 (custom seed) 2 taxman66 the Skirmisher (level 1, 18/18 HPs) Began as a Formicid Monk on Jan 12, 2022. Quit the game on level 1 of the Dungeon on Jan 13, 2022. The game lasted 00:00:45 (321 turns). taxman66 the Skirmisher (Formicid Monk) Turns: 321, Time: 00:00:46 Health: 18/18 AC: 2 Str: 15 XL: 1 Next: 44% Magic: 1/1 EV: 12 Int: 9 God: Gold: 13 SH: 0 Dex: 13 Spells: 0/0 levels left rFire . . . SeeInvis + a - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) Potions c - a potion of lignification {unknown} Skills: + Level 3.3 Fighting + Level 3.0 Short Blades + Level 2.7 Dodging + Level 2.5 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History You hit the quokka but do no damage. You punch the quokka. The quokka is lightly wounded. The quokka barely misses you. You hit the quokka. The quokka is moderately wounded. The quokka bites you. The quokka barely misses you. You closely miss the quokka. The quokka is moderately wounded. The quokka bites you but does no damage. You hit the quokka. The quokka is almost dead. The hobgoblin completely misses you. The quokka bites you. You hit the quokka. You kill the quokka! The hobgoblin closely misses you. You closely miss the hobgoblin. The hobgoblin misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin closely misses you. You hit the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the hobgoblin. You kill the hobgoblin! You start resting. HP restored. You start waiting. Done waiting. Found a kite shield. Saving game... please wait. Welcome back, taxman66 the Formicid Monk. Game seed: 7271435782258530491 (custom seed) Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) # ##### .###.##...# .......@..# .[##.##...############# ##...#..........# #......########.# ##...### ##.# ##.## #..# #.# #.## #.# #.# ##+# #######.# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) A quokka (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | taxman66 the Formicid Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 321 | D:1 | Upgraded the game from 0.28-a0-1493-g08698888e4 to | 0.28-a0-1506-g3893175d92 321 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_radial01, layout_loops_corners Action || total -------------------------++------- Melee: Short sword || 12 Punch || 1 Armor: Robe || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 320 | 320 | 0 | 251 | 51 | 1 | 320.0 | Dungeon | 320 | 320 | 0 | 251 | 51 | 1 | 320.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 320 daAuts