Dungeon Crawl Stone Soup version 0.30-a0-799-g109b55a442 (webtiles) character file. Game seed: 18045969858957674435 66 teamwork the Conjurer (level 3, -3/24 HPs) Began as a Demonspawn Conjurer on Feb 21, 2023. Killed by divine providence ... invoked by an orc priest (10 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (1714 turns). teamwork the Conjurer (Demonspawn Conjurer) Turns: 1714, Time: 00:01:26 Health: -3/24 AC: 8 Str: 7 XL: 3 Next: 96% Magic: 4/7 EV: 27 Int: 21 God: Gold: 56 SH: 0 Dex: 11 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++ g - amulet of the acrobat HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) @: sanguine armoured, acrobatic A: sanguine armour 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery g - an amulet of the acrobat (around neck) Scrolls f - 3 scrolls of vulnerability {unknown} h - a scroll of immolation {unknown} j - a scroll of teleportation {unknown} k - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of degeneration {unknown} d - a potion of heal wounds {unknown} e - 2 potions of curing {unknown} i - 2 potions of attraction {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.1 Spellcasting + Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Fulminant Prism Conj/Hex 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations When seriously injured, your blood forms armour. (AC +6) Message History (Press . to maintain the ray.) You now have 56 gold pieces (gained 11). Found a long sword. An orc comes into view. It is wielding a +0 dagger. An orc is nearby! An orc is nearby! An orc is nearby! An orc and 3 gnolls come into view. The orc shouts! The gnoll shouts! x2; You hear a shout! x2 An orc comes into view. It is wielding a +0 dagger. The orc shouts! The gnoll shouts! An orc priest comes into view. It is wielding a +0 flail. A hobgoblin comes into view. The orc shouts! The orc priest shouts! The gnoll attacks as you move away! The gnoll completely misses you. The gnoll attacks as you move away! The gnoll closely misses you. The gnoll attacks as you move away! The gnoll hits you with a +0 flail. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is almost dead. (Press . to maintain the ray.) The gnoll hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Your blood congeals into armour. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. You kill the gnoll! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... # #..... ##.##.o.. ......#o# # #....oo#g# #.####.#.# #..?..)g.# ######g### #g# #@##### #.....## #########.)....# ######### ............#..# #.......# .########...#..# #.#####.# ##.......###.#####.# #...........)...##.# ##...###.###.##.##.# ##..###.# #.##.##.# You could see an orc priest, 2 gnolls, 3 orcs and a hobgoblin. Vanquished Creatures Jessica (D:2) A gnoll (D:2) A worm (D:2) A dart slug (D:1) 3 bats (D:1) 3 endoplasms (D:1) 4 giant cockroaches 3 hobgoblins A quokka (D:1) 2 ball pythons (D:1) 4 frilled lizards 3 goblins (D:1) 6 kobolds 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | teamwork the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 220 | D:1 | Gained mutation: When seriously injured, your blood forms | armour. (AC +6) [demonic ancestry] 220 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 223 | D:1 | Learned a level 2 spell: Searing Ray 1188 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/7 1427 | D:2 | Noticed Jessica 1429 | D:2 | Killed Jessica 1714 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_blinker_ship, layout_loops_ring D:2: layout_loops_corners, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 3 | 3.1 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 21 Cast: Magic Dart || 13 Searing Ray || 23 Armour: Robe || 13 Dodge: Dodged || 42 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1714 | 1668 | 46 | 0 | 1435 | 2 | 857.0 | Dungeon | 1714 | 1668 | 46 | 0 | 1435 | 2 | 857.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1439 daAuts D:2: 275 daAuts