Dungeon Crawl Stone Soup version 0.27-a0-1177-g245c70e1c0 (webtiles) character file. Game seed: 9282335368717958491 32 tehphobia the Ducker (level 3, -1/25 HPs) Began as a Djinni Fire Elementalist on May 16, 2021. Slain by Terence ... wielding a +1 short sword of protection (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (2069 turns). tehphobia the Ducker (Djinni Fire Elementalist) Turns: 2069, Time: 00:01:32 Health: -1/25 AC: 2 Str: 7 XL: 3 Next: 45% Gold: 42 EV: 13 Int: 17 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 42 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} Potions c - 2 potions of brilliance {unknown} d - a potion of flight {unknown} Skills: + Level 3.2 Dodging - Level 1.5 Stealth + Level 2.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Conjure Flame Conj/Fire 12% 6-21 16% 3 c - Inner Flame Hex/Fire 12% N/A 16% 3 d - Sticky Flame Conj/Fire 12% 2d4 45% 4 e - Fireball Conj/Fire 6% 3d5 82% 5 f - Freeze Ice 48% 1d7 5% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Terence closely misses you. Your magical contamination has completely faded away. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence. Terence is moderately wounded. Terence barely misses you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is moderately wounded. The foxfire hits Terence. Terence is heavily wounded. Terence barely misses you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. Unknown command. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits Terence but does no damage. Terence is heavily wounded. The foxfire hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +1 short sword of protection. * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The foxfire hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +1 short sword of protection! You die... ### ### #.# #.# #.# #<# #<# ##### #@# #.# #... #.# #.# ####v######### #.# #.# #..v@#.......# #.# #########.###...@#.#####.# #.# ............'....#.#...#.# #.# ......###.###....#.#.###.# #.# ......#..........#.......# #.# ......#.#........#†#######.###.# ...##.#...###....#.............# ...##.#..........#.#######....... ...##.#.#.##..................... You could see Terence (ally target). Vanquished Creatures An adder (D:1) A dart slug (D:2) 2 ball pythons 3 giant cockroaches 4 goblins 2 quokkas 3 bats (D:1) A frilled lizard (D:2) A kobold (D:1) A rat (D:1) 19 creatures vanquished. Vanquished Creatures (others) 123 foxfires 123 creatures vanquished. Grand Total: 142 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tehphobia the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 665 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 1349 | D:1 | Reached skill level 3 in Dodging 1349 | D:1 | Reached XP level 3. HP: 11/25 MP: 0/0 1349 | D:1 | Learned a level 1 spell: Freeze 1530 | D:2 | Noticed Terence 2069 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_loops_ring D:2: layout_basic, basic_ecumenical_altar, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Stealth | | 1.5 Spellcasting | | 2.9 Action || total -------------------------++------- Melee: Unarmed || 5 Cast: Foxfire || 85 Armor: Robe || 6 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2070 | 2022 | 48 | 0 | 1857 | 2 | 1035.0 | Dungeon | 2070 | 2022 | 48 | 0 | 1857 | 2 | 1035.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1414 daAuts D:2: 656 daAuts