Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 1719317860964206748 157 teo the Magician (level 5, -7/37 HPs) Began as a Djinni Conjurer on Jan 25, 2024. Killed by miscasting Iskenderun's Mystic Blast (9 damage) ... on level 4 of the Dungeon on Feb 18, 2024. The game lasted 00:10:37 (2487 turns). teo the Magician (Djinni Conjurer) Turns: 2487, Time: 00:10:38 Health: -7/37 AC: 3 Str: 9 XL: 5 Next: 66% Gold: 227 EV: 17 Int: 22 God: SH: 3 Dex: 11 rFire + + . r - +2 dagger of Ojoaramm {venom, Str+3} rCold x . . l - +0 buckler rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . q - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - +5 ring of evasion HPRegen 0.26/turn g - ring of positive energy MPRegen 0.00/turn %: infuse magic (-8 HP) @: untranslocatable, immotile, flying, slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 227 gold pieces. Inventory: Hand Weapons p - a +0 dagger r - the +2 dagger of Ojoaramm (weapon) {venom, Str+3} (You found it on level 3 of the Dungeon) Str+3: It affects your strength (+3). Armour a - a +0 robe (worn) l - a +0 buckler (worn) q - a +0 cloak (worn) s - a +0 helmet Jewellery d - a +5 ring of evasion (left hand) g - a ring of positive energy (right hand) Scrolls b - 4 scrolls of identify {unknown} e - a scroll of enchant armour {unknown} f - a scroll of fog {unknown} h - 6 scrolls of teleportation {unknown} i - a scroll of amnesia {unknown} k - a scroll of enchant weapon {unknown} o - a scroll of brand weapon {unknown} Potions c - 2 potions of curing {unknown} j - 2 potions of degeneration {unknown} m - 2 potions of haste {unknown} n - a potion of enlightenment {unknown} Skills: * Level 1.6 Fighting - Level 3.4 Dodging - Level 2.7 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 3% 1 b - Searing Ray Conj 44% 2d6 4% 2 c - Fulminant Prism Conj/Alch 11% 3d8 30% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 30% 4 e - Shock Conj/Air 88% 1d8 3% 1 f - Call Imp Summ 44% N/A 4% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The blast of energy engulfs the ogre! The ogre is severely wounded. There is an escape hatch in the ceiling here. Casting: Fulminant Prism (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 100% to hit) The magic dart hits the ogre. The ogre is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 88% to hit) Okay, then. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You catch a glimpse of the back of your own head. You are magically locked in place. Casting: Iskenderun's Mystic Blast (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The ogre completely misses you. Casting: Iskenderun's Mystic Blast (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the ogre. The ogre is almost dead. The ogre is knocked back by the mystic blast. The ogre slams into the rock wall! The ogre is almost dead. * * * LOW HITPOINT WARNING * * * Casting: Iskenderun's Mystic Blast (extremely dangerous; 30% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Iskenderun's Mystic Blast. You are lightly contaminated with residual magic. A wave of violent energy washes through your body! You die... ........## #....## ........# ##.....# .......## #......## ......## #.......# #..#### #.......# ##.. ##.......# #..# #........# ###..##########......## ...#.........##O@....# ........#...........># ............#####...## .....)...........##..# ....................## .......###..........# ......## ########## ####### You could see an ogre. Vanquished Creatures 4 gnolls (D:3) 5 adders 2 ribbon worms (D:3) 4 dart slugs An orc (D:3) 7 ball pythons 6 bats 7 endoplasms 2 giant cockroaches 6 goblins 4 hobgoblins 2 quokkas 5 frilled lizards 4 kobolds 2 rats 61 creatures vanquished. Vanquished Creatures (others) 7 fulminant prisms 7 creatures vanquished. Grand Total: 68 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | teo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | teo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 26 | D:1 | Upgraded the game from 0.31.0-10-gcf4a605ca0 to | 0.31.0-12-g77e489cdc1 77 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 298 | D:1 | Reached XP level 3. HP: 12/25 MP: 0/0 298 | D:1 | Learned a level 1 spell: Shock 765 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1602 | D:3 | Reached XP level 5. HP: 28/36 MP: 0/0 1602 | D:3 | Learned a level 2 spell: Call Imp 1608 | D:3 | Reached skill level 1 in Fighting 2351 | D:3 | Identified the +2 dagger of Ojoaramm {venom, Str+3} 2468 | D:4 | Noticed an ogre 2487 | D:4 | Killed by miscasting Iskenderun's Mystic Blast Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_rooms, hangedman_abyss_or_decor_lesser_grid, columned_hall_lemuel, chequers_serial_rivers_room_b, minivault_19, minmay_pentomino_r4 D:2: layout_loops_cross, kennysheep_small_spiral D:3: layout_rooms, st_stairs_7, dreamdust_mushroom_princess, kennysheep_generic_room_6 D:4: layout_cave_pods, mainiacjoe_overflow_24_doors, mainiacjoe_overflow_surrounded_room, uniq_natasha Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 | 2.7 Dodging | 3 | 3.4 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Fighting | 1 | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Punch | 1 | || 1 Dagger | | 1 || 1 Cast: Magic Dart | 51 | 46 || 97 Searing Ray | 1 | 2 || 3 Fulminant Prism | | 7 || 7 Iskenderun's Myst | | 5 || 5 Armour: Robe | 2 | 4 || 6 Dodge: Dodged | 7 | 3 || 10 Block: Buckler | | 2 || 2