Dungeon Crawl Stone Soup version 0.32-a0-960-g3814254bd7 (webtiles) character file. Game seed: 2122451005886204091 60 terelglass the Magician (level 4, 0/31 HPs) Began as a Djinni Conjurer on Apr 17, 2024. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:11:33 (1735 turns). terelglass the Magician (Djinni Conjurer) Turns: 1735, Time: 00:11:33 Health: 0/31 AC: 2 Str: 6 XL: 4 Next: 25% Gold: 83 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . b - +2 dagger (holy) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons b - a +2 dagger of holy wrath (weapon) c - a +0 whip e - a +0 dagger g - a +0 short sword Missiles l - a throwing net Armour a - a +0 robe (worn) j - an orb of light Scrolls d - a scroll of identify f - a scroll of blinking {unknown} h - a scroll of vulnerability {unknown} k - a scroll of butterflies {unknown} Potions i - a potion of attraction Skills: + Level 3.3 Dodging + Level 2.6 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d6 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 e - Apportation Tloc 36% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 mace. The searing ray hits Terence. Terence is severely wounded. Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. You finish channelling your searing ray. Terence barely misses you. Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (severely wounded, 81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence says, "Don't bother to defend, it's useless." Terence hits you with a +0 mace. You die... Terence says, "That felt goooood." #.##.#.# #.##.# ..##.#.# #.##.# ..##.#.# #.##.# ..##.#.# ###.##.# ..##.#.# #......# .......####.#.#..# .................######## #.#########.#.#....)..... †.# #(....@#######. ..# ###.##@# ..# #.##.# ..# #.##.# ..# #.# ..# #.# ..# ... ..# ..# ..####. You could see Terence. Vanquished Creatures 2 adders (D:2) 2 bats (D:1) An endoplasm (D:1) 3 giant cockroaches 4 goblins 2 hobgoblins (D:1) 3 kobolds 3 quokkas (D:1) 10 ball pythons 3 frilled lizards (D:1) 7 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | terelglass the Djinni Conjurer began the quest for the Orb. 0 | D:1 | terelglass set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 343 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 600 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 600 | D:1 | Learned a level 1 spell: Apportation 1550 | D:2 | Noticed Sigmund 1625 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1724 | D:2 | Noticed Terence 1735 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rhombus, layout_loops_corners, minivault_5, grunt_decor_mini_mirrors, minivault_5, st_stairs_7, nicolae_concentric_dashed_squares_mild, minmay_tromino_v4_b D:2: layout_loops_ring, ebering_ecumenical_altar_hall, minmay_shallow_snake_nest, uniq_terence, uniq_sigmund, uniq_natasha Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.6 Dodging | 3 | 3.3 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 3 | || 3 Cast: Magic Dart | 59 | 14 || 73 Searing Ray | | 4 || 4 Use: Scroll | 3 | || 3 Armour: Robe | 4 | 3 || 7 Dodge: Dodged | 3 | 2 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1733 | 1466 | 267 | 183 | 1103 | 2 | 866.5 | Dungeon | 1733 | 1466 | 267 | 183 | 1103 | 2 | 866.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1588 daAuts D:2: 145 daAuts