Dungeon Crawl Stone Soup version 0.32-a0-1151-g7caecd69e6 (webtiles) character file. terelglass the Conjurer (Demigod Conjurer) Turns: 7124, Time: 00:24:32 Health: 62/62 AC: 11 Str: 8 XL: 9 Next: 11% Magic: 23/23 EV: 12 Int: 28 God: Gold: 342 SH: 0 Dex: 16 Spells: 10/22 levels left rFire . . . o - +4 quarterstaff (chaos) rCold . . . (shield currently unavailable) rNeg + . . a - +1 robe rPois . i - +2 hat rElec . h - +1 cloak rCorr . l - +1 pair of gloves SInv . q - +1 pair of boots Will ..... j - amulet of magic regeneration Stlth +++ r - ring of positive energy HPRegen 0.30/turn (no ring) MPRegen 0.58/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You are on level 6 of the Dungeon. You have visited 1 branch of the dungeon, and seen 6 of its levels. You have collected 342 gold pieces. Inventory: Hand Weapons e - a +0 hand axe o - a +4 quarterstaff of chaos (weapon) Armour a - a +1 robe (worn) h - a +1 cloak (worn) i - a +2 hat (worn) l - a +1 pair of gloves (worn) q - a +1 pair of boots (worn) Jewellery j - an amulet of magic regeneration (around neck) m - a ring of resist corrosion r - a ring of positive energy (left hand) Wands n - a wand of flame (22) (quivered) u - a wand of quicksilver (13) Scrolls c - a scroll of blinking d - a scroll of revelation g - 8 scrolls of identify Potions b - 2 potions of magic f - a bubbling amethyst potion k - a potion of curing p - a bubbling white potion t - a puce potion v - a sedimented dark potion w - 2 black potions Skills: + Level 0.1 Fighting + Level 1.5 Staves + Level 3.4 Dodging + Level 4.2 Stealth + Level 7.3 Spellcasting + Level 7.7 Conjurations + Level 1.4 Translocations + Level 0.5 Alchemy + Level 0.4 Evocations You have 10 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Iskenderun's Mystic Conj/Tloc 35% 2d8 (+2d4 9% 4 d - Fulminant Prism Conj/Alch 16% 3d10 10% 4 e - Freeze Ice 40% 1d6 5% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 31% 3d8 3% 3 Lesser Beckoning Tloc 36% N/A 4% 2 Maxwell's Portable Pile Tloc 18% 2d(7-19) 9% 3 Teleport Other Tloc 18% N/A 9% 3 Frozen Ramparts Ice 20% 1d4 16% 3 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 mace of protection (83% to hit) The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) An orc priest comes into view. It is wielding a +0 mace. The searing ray hits the orc! You kill the orc! The orc priest invokes the aid of Beogh against you. Beogh smites you! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 mace (83% to hit) The searing ray hits the orc priest! The orc priest is almost dead. (Press . to maintain the ray.) The searing ray hits the orc priest! You kill the orc priest! You start resting. Magic restored. You start resting. HP restored. Things that are here: a +0 short sword; an orc corpse Items here: ))) [ †††. Done exploring. You see here 7 stones. You see here a water moccasin skeleton. There is an open door here. There is an open door here. There is an open door here. There is an open door here. There is a stone staircase leading down here. Done exploring. Saving game... please wait. ..'###'###'..+.#.# #.#.# # ..#.......#..###.#######.#.# # ..#.......#..# #.........#.# # ##'###+###'### ###########.# # ...........# #...>.......# # ############ #.########..# # #.# #..# # #.# #.####### #@# #........ ######### #.# #.####### ........########.# #.# ####.............# #.# ####.##.########## #.# ..##.##.# ##...## #.# #.##.##.#####.....#######.# .........).)..............# #######.#####.....######### There are no monsters in sight! Vanquished Creatures Pikel (D:6) Grinder (D:4) 2 water moccasins 2 ice beasts A phantom (D:5) A centaur (D:6) 4 lemures (D:6) A kobold brigand (D:3) A bullfrog (D:6) A gnoll sergeant (D:6) 2 scorpions 6 killer bees (D:6) A howler monkey (D:5) 3 hounds 2 orc priests (D:6) 3 jellies Crazy Yiuf (D:2) 3 sleepcaps (D:5) 3 orc wizards 3 iguanas 8 gnolls 7 adders 2 shadow imps 2 white imps A dart slug (D:3) 7 orcs 11 endoplasms 2 giant cockroaches (D:2) 5 goblins 5 hobgoblins 2 kobolds 3 quokkas 7 ball pythons 5 bats (D:2) 2 frilled lizards (D:1) 8 rats 119 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms 2 creatures vanquished. Grand Total: 121 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | terelglass the Demigod Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 421 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/7 424 | D:1 | Learned a level 2 spell: Searing Ray 1153 | D:2 | Reached XP level 3. HP: 26/26 MP: 1/8 1717 | D:2 | You fall into a shaft and drop 1 floor! 2266 | D:2 | Found a runed translucent door. 2267 | D:2 | Noticed Crazy Yiuf 2334 | D:2 | Killed Crazy Yiuf 2335 | D:2 | Reached XP level 4. HP: 26/33 MP: 5/10 2340 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 2499 | D:3 | Noticed a kobold brigand 2510 | D:3 | Killed a kobold brigand 2511 | D:3 | Reached skill level 5 in Conjurations 2511 | D:3 | Reached XP level 5. HP: 23/38 MP: 1/12 3888 | D:4 | Noticed Grinder 3896 | D:4 | Killed Grinder 3897 | D:4 | Reached XP level 6. HP: 37/45 MP: 4/14 4078 | D:4 | Learned a level 4 spell: Fulminant Prism 4271 | D:4 | Learned a level 1 spell: Freeze 4439 | D:5 | Entered Level 5 of the Dungeon 4474 | D:5 | Reached XP level 7. HP: 25/50 MP: 6/17 4608 | D:5 | Reached skill level 1 in Staves 4977 | D:5 | Reached skill level 5 in Spellcasting 5850 | D:6 | Reached XP level 8. HP: 56/57 MP: 17/20 6357 | D:6 | Noticed Pikel 6454 | D:6 | Killed Pikel 6455 | D:6 | Reached skill level 1 in Translocations 6498 | D:6 | Reached XP level 9. HP: 62/62 MP: 17/23 Illustrated notes Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 4 5 6 7 | 7.7 Spellcasting | 2 3 4 5 7 | 7.3 Stealth | 2 3 4 | 4.2 Dodging | 2 3 | 3.4 Staves | 1 | 1.5 Translocations | 1 | 1.4 Fighting | | 0.1 Alchemy | | 0.5 Evocations | | 0.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 2 | | || 2 Hand axe | 10 | | || 10 Quarterstaff | | 8 | 5 || 13 Cast: Magic Dart | 72 | 36 | 34 || 142 Searing Ray | 5 | 10 | 35 || 50 Iskenderun's Myst | | 1 | 8 || 9 Fulminant Prism | | 1 | 1 || 2 Evoke: Wand | | | 4 || 4 Use: Scroll | | 6 | 9 || 15 Armour: Robe | 5 | 12 | 37 || 54 Dodge: Dodged | 13 | 9 | 38 || 60 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7128 | 6713 | 415 | 2242 | 3788 | 6 | 1188.0 | Dungeon | 7128 | 6713 | 415 | 2242 | 3788 | 6 | 1188.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1696 daAuts D:5: 1392 daAuts D:6: 1293 daAuts D:2: 995 daAuts D:1: 981 daAuts D:4: 769 daAuts