Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 5594050305669911026 61 tester4now the Conjurer (level 3, -1/29 HPs) Began as a Draconian Conjurer on Jan 3, 2024. Slain by a kobold brigand ... wielding a +0 short sword (6 damage) ... in a sewer. The game lasted 00:21:34 (1519 turns). tester4now the Conjurer (Draconian Conjurer) Turns: 1519, Time: 00:21:35 Health: -1/29 AC: 5 Str: 7 (9) XL: 3 Next: 83% Magic: 0/7 EV: 11 Int: 18 (20) God: Gold: 53 SH: 0 Dex: 6 (9) Spells: 4/7 levels left rFire . . . g - +0 short sword rCold . . . (no shield) rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 53 gold pieces. Inventory: Hand Weapons g - a +0 short sword (weapon) Missiles c - 11 poisoned darts Scrolls d - 2 scrolls of identify {unknown} f - a scroll of blinking {unknown} Potions a - a potion of magic b - a potion of haste {unknown} e - 2 potions of degeneration h - a potion of curing {unknown} i - a potion of might {unknown} Skills: + Level 1.7 Fighting - Level 2.0 Dodging - Level 2.0 Stealth * Level 2.9 Spellcasting + Level 4.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History You feel sick. You are no longer poisoned. You enter the shallow water. Moving in this stuff is going to be slow. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - rat Aim: a rat (78% to hit) The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) The searing ray hits the kobold brigand but does no damage. The searing ray misses the kobold brigand. The searing ray hits the kobold brigand! The kobold brigand is moderately wounded. You finish channelling your searing ray. You feel yourself speed up. The kobold brigand hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The kobold brigand hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The kobold brigand hits you but does no damage. Press: ? - help, v - describe, . - travel Here: a kobold brigand, wielding a +0 short sword and quivering curare-tipped darts (moderately wounded) The floor. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - kobold brigand Aim: a kobold brigand, wielding a +0 short sword and quivering curare-tipped darts (moderately wounded, 72% to hit) The searing ray hits the kobold brigand. The kobold brigand is heavily wounded. (Press . to maintain the ray.) The kobold brigand hits you but does no damage. The searing ray hits the kobold brigand. The kobold brigand is severely wounded. The kobold brigand barely misses you. Unknown command. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. The kobold brigand hits you with a +0 short sword. You die... #~###~# #.~~K.# ##~~~## #.~.# ~.# #.~~# .~.# #.~.## #~~.# #~~.~## ##~~~~# #..~~K#####.~~.~# ##..~@~~.~~.~..# ###~~~~~~~~.## ##.~.~~.~## ~~ ~ ##~....~~## .~. ~.##~~~~~.~.~##~~~. .~.~.~~~~.~..~...~# #~~..~.~..~.......## #~~~..........~.~~# #~.~.~..∩.∩.~~~~~~# You could see a kobold brigand. Vanquished Creatures 2 adders A river rat (D:3) A worm (Sewer) 3 bats 3 endoplasms (D:1) A giant cockroach (D:3) 3 goblins 5 hobgoblins 3 quokkas 3 ball pythons A frilled lizard (D:1) A kobold (D:3) 3 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | tester4now the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 409 | D:1 | Reached XP level 2. HP: 21/22 MP: 1/5 412 | D:1 | Learned a level 2 spell: Searing Ray 833 | D:1 | Reached skill level 1 in Fighting 981 | D:2 | Reached XP level 3. HP: 28/28 MP: 4/6 1062 | D:2 | You fall into a shaft and drop 1 floor! 1303 | D:3 | Found a glowing drain. 1307 | Sewer | Entered a sewer 1502 | Sewer | Noticed a kobold brigand 1519 | Sewer | Slain by a kobold brigand Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_loops_cross D:2: layout_basic D:3: minmay_bubble_buster, layout_rooms, gup_sewer_entry_bowl, minmay_between Sewer: sewer_co_tree Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Fighting | 1 | 1.7 Spellcasting | | 2.9 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 3 Tailslap || 3 Short sword || 44 Punch || 2 Cast: Magic Dart || 55 Searing Ray || 4 Use: Potion || 1 Armour: Skin || 21 Dodge: Dodged || 34