Dungeon Crawl Stone Soup version 0.30-a0-137-gd8773701ce (webtiles) character file. Game seed: 11123491163629684155 2 testman the Chiller (level 1, 0/13 HPs) Began as a Merfolk Ice Elementalist on Sept 22, 2022. Succumbed to a goblin's poison ... on level 1 of the Dungeon. The game lasted 00:00:37 (54 turns). testman the Chiller (Merfolk Ice Elementalist) Turns: 54, Time: 00:00:37 Health: 0/13 AC: 2 Str: 8 XL: 1 Next: 30% Magic: 1/3 EV: 12 Int: 14 God: Gold: 11 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . c - +0 quarterstaff rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.08/turn (no ring) @: lethally poisoned (0 -> -2) A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons c - a +0 quarterstaff (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: - Level 2.6 Dodging - Level 2.1 Stealth + Level 2.0 Spellcasting + Level 4.4 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 52% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 26% 1d4 12% 3 Ozocubu's Armour Ice 13% N/A 12% 3 Hailstorm Conj/Ice 7% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Found a quarterstaff. There is an open door here. You see here a +0 quarterstaff. c - a +0 quarterstaff (weapon) You now have 11 gold pieces. A frilled lizard comes into view. A goblin comes into view. It is wielding a +2 dagger of venom. The helpless frilled lizard fails to defend itself. You hit the frilled lizard. You kill the frilled lizard! The goblin shouts! The goblin misses you. You closely miss the goblin. The goblin hits you with a +2 dagger of venom. You are lethally poisoned! Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +2 dagger of venom You freeze the goblin. The goblin is severely wounded. You feel very sick. The goblin misses you. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +2 dagger of venom (severely wounded) You freeze the goblin. You kill the goblin! You feel sick. There is a lethal amount of poison in your body! Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. You see here a +2 dagger of venom. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. You die... #.#...#.........# #.## #.###.......#.#####.## #..........##.#.....#. .#.....#...#.#.###.'. ######.###.#...#.# ###. +.....)..#.#.###.# ## ######.#.#.#.. ..# # #.#.#.### ### # #..@#.. ####### There were no monsters in sight! Vanquished Creatures A goblin (D:1) A frilled lizard (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | testman the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 54 | D:1 | Succumbed to a goblin's poison Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic, hellmonk_ecumenical_altar_lost_god, minmay_rat_gold_closets Action || total -------------------------++------- Melee: Quarterstaff || 2 Cast: Freeze || 2 Stab: Sleeping || 1 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 51 | 51 | 0 | 0 | 30 | 1 | 51.0 | Dungeon | 51 | 51 | 0 | 0 | 30 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 51 daAuts