Dungeon Sprint DCSS version 0.30-a0-920-g7493c07aab (webtiles) character file. Game seed: 4542446782525550649 7 testman the Conjurer (level 2, -3/21 HPs) Began as an Octopode Conjurer on Mar 21, 2023. Was an Initiate of Vehumet. Killed from afar by a white imp (11 damage) ... with a puff of frost ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:02:25 (111 turns). testman the Conjurer (Octopode Conjurer) Turns: 111, Time: 00:02:26 Health: -3/21 AC: 1 Str: 6 XL: 2 Next: 0% Magic: 8/12 EV: 6 Int: 38 God: Vehumet [......] Gold: 0 SH: 26 Dex: 10 Spells: 5/8 levels left rFire . . . SeeInvis . A - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . Faith . B - +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} rNeg + . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Rampage . v - +6 ring of intelligence rCorr + NoTele + w - +6 ring of intelligence Will +.... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch Inventory: Hand Weapons A - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You found it in the Dungeon) Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Armour B - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. EV: It affects your evasion (-5). rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. Jewellery s - a ring of flight t - a +6 ring of dexterity u - a +6 ring of dexterity v - a +6 ring of intelligence (left tentacle) w - a +6 ring of intelligence (right tentacle) x - a +6 ring of strength y - a +6 ring of strength Wands p - a wand of mindburst (7) q - a wand of iceblast (7) r - a wand of quicksilver (7) Scrolls f - 4 scrolls of blinking l - 4 scrolls of amnesia m - 7 scrolls of fog n - 5 scrolls of identify o - 2 scrolls of fear Potions a - 8 potions of magic b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 5 potions of might Miscellaneous z - a lightning rod (4/4) Skills: + Level 3.0 Fighting + Level 2.0 Dodging - Level 2.6 Stealth - Level 3.0 Shields + Level 3.5 Spellcasting + Level 5.1 Conjurations - Level 3.0 Hexes + Level 0.0 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 76% N/A 7% 3 Fulminant Prism Conj/Hex 19% 3d10 22% 4 Iskenderun's Mystic Bla Conj/Tloc 26% 2d7 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press ? for a list of commands and other information. Okay, then. There is a transporter here. You feel more experienced! Your Fighting skill gained 3 levels and is now at level 3! Your Shields skill gained 3 levels and is now at level 3! Your Spellcasting skill increases to level 3! Your Conjurations skill increases to level 5! Your Hexes skill gained 3 levels and is now at level 3! You have reached level 2! Memorise Searing Ray, consuming 2 spell levels and leaving 5? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You start resting. Magic restored. Welcome to arena 1. You enter the transporter and appear at another place. 2 white imps come into view. Found a +1 spear of flaming and a staff of conjuration. Found a transporter. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (asleep, 100% to hit) The searing ray hits the white imp. The white imp is heavily wounded. (Press . to maintain the ray.) The white imp shouts! The searing ray misses the white imp. The white imp gestures at you. The puff of frost hits you! Ouch! That really hurt! The searing ray hits the white imp! You kill the white imp! Vehumet accepts your kill. The searing ray hits the white imp but does no damage. The white imp gestures at you. The puff of frost hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.|.).▓ ▓..5..▓ ▓.....▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a white imp. Vanquished Creatures A white imp (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | testman the Octopode Conjurer began the quest for the Orb. 0 | D | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D | Found a shimmering blue altar of Sif Muna. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 0 | D | Found a sparkling altar of Nemelex Xobeh. 0 | D | Found a blossoming altar of Fedhas. 0 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 0 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 0 | D | Found the +10 dark maul {heavy} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 0 | D | Found the +16 obsidian axe {drain, demonic, Mesm Drain Fly | SInv} 0 | D | Found the +7 great mace "Firestarter" {flame, inner flame, | rFlCloud rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, curses, Drain} 0 | D | Found the +9 sword of Power {lifebolt} 0 | D | Found the +7 mace of Variability {chaos, chain chaos} 0 | D | Found the +11 Singing Sword {sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 2 | D | Found an ancient bone altar of Kikubaaqudgha. 2 | D | Found a viscous altar of Jiyva. 2 | D | Found a corrupted altar of Lugonu. 2 | D | Found a hazy altar of Hepliaklqana. 2 | D | Found a burning altar of Makhleb. 2 | D | Found an opulent altar of Gozag. 22 | D | Became a worshipper of Vehumet 58 | D | Reached skill level 5 in Conjurations 58 | D | Reached XP level 2. HP: 21/21 MP: 5/6 62 | D | Learned a level 2 spell: Searing Ray 108 | D | Entered arena 2. 108 | D | Found a transporter. 111 | D | Killed from afar by a white imp Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Fighting | 3 | 3.0 Shields | 3 | 3.0 Spellcasting | 3 | 3.5 Conjurations | 5 | 5.1 Hexes | 3 | 3.0 Dodging | | 2.0 Stealth | | 2.6 Action || total ---------------------------++------- Cast: Searing Ray || 1 Use: Potion || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 109 | 68 | 41 | 46 | 0 | 1 | 109.0 | Dungeon | 109 | 68 | 41 | 46 | 0 | 1 | 109.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 109 daAuts