Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 812773201733806527 0 thag the Poker (level 1, 15/15 HPs) Began as a Merfolk Wanderer on July 3, 2024. Got out of the dungeon alive. The game lasted 00:00:31 (1 turns). thag the Poker (Merfolk Wanderer) Turns: 1, Time: 00:00:32 Health: 15/15 AC: 4 Str: 15 XL: 1 Next: 0% Magic: 2/2 EV: 11 Int: 10 God: Gold: 0 SH: 0 Dex: 11 Spells: 2/2 levels left rFire . . . a - +0 spear rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 spear (weapon) Armour b - a +0 helmet (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of teleportation Skills: + Level 1.1 Fighting + Level 4.0 Polearms + Level 1.1 Stealth + Level 1.0 Spellcasting + Level 3.2 Conjurations You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 28% 1d4 11% 1 Shock Conj/Air 12% 1d3 22% 1 Hailstorm Conj/Ice 3% 3d5 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Welcome, thag the Merfolk Wanderer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 spear, a +0 helmet, a scroll of teleportation, a +0 leather armour; and the following spells available to memorise: Magic Dart, Shock, Hailstorm. Okay, then. You have escaped! ## ♣♣8# ♣@.+ ♣♣8# ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thag the Merfolk Wanderer began the quest for the Orb. 0 | D:1 | thag set off with the following items: a +0 spear, a +0 | helmet, a scroll of teleportation, a +0 leather armour; and | the following spells available to memorise: Magic Dart, | Shock, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 1 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_ring