Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. thanthese the Magician (Djinni Ice Elementalist) Turns: 1359, Time: 00:11:33 Health: 26/26 AC: 7 Str: 9 XL: 3 Next: 97% Gold: 31 EV: 12 Int: 22 God: SH: 0 Dex: 13 rFire + + . b - +0 dagger (venom) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . n - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ o - +4 ring of protection HPRegen 0.24/turn i - +6 ring of intelligence MPRegen 0.00/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 31 gold pieces. Inventory: Hand Weapons b - a +0 dagger of venom (weapon) Armour a - a +0 robe (worn) n - a +0 pair of gloves (worn) Jewellery f - a ring of positive energy i - a +6 ring of intelligence (right hand) o - a +4 ring of protection (left hand) Scrolls d - 3 scrolls labelled VIT ACZUFAW e - a scroll labelled AVILIC JOFRA g - a scroll labelled WYVUAC LAASTUA k - a scroll labelled SAIZIUSKET l - a scroll labelled XEXKISEHUADA m - a scroll labelled LYMOFA QUOD Potions c - 2 viscous black potions h - a sedimented yellow potion j - a fuming grey potion p - a fizzy sapphire potion Skills: + Level 0.7 Fighting + Level 0.2 Short Blades + Level 3.0 Dodging + Level 2.3 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 80% 1d9 2% 1 b - Frozen Ramparts Ice 40% 1d7 8% 3 c - Ozocubu's Armour Ice 20% N/A 8% 3 d - Summon Ice Beast Ice/Summ 20% N/A 8% 3 e - Summon Small Mammal Summ 80% N/A 2% 1 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Trog Shops: D:2 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Nothing appears to happen. You swap places. The bat hits you. The bat misses you. Your rat closely misses the bat. A bat is nearby! The bat hits your rat but does no damage. The bat completely misses your rat. The bat hits your rat. Your rat closely misses the bat. The bat hits your rat. x2 Your rat dies! Your rat's corpse disappears in a puff of smoke! Your magical contamination has completely faded away. The bat closely misses you. A bat is nearby! You hit the bat. The bat is poisoned. The bat is severely wounded. The bat hits you but does no damage. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. The bat hits you but does no damage. You barely miss the bat. The bat is severely wounded. The bat hits you but does no damage. The bat barely misses you. The bat hits you but does no damage. You barely miss the bat. The bat is severely wounded. The bat misses you. Casting: Summon Small Mammal (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The bat hits you but does no damage. The bat hits you. Your bat closely misses the bat. Your bat closely misses the bat. The bat hits you. The bat hits you but does no damage. The bat closely misses you. The bat hits your bat. Your bat barely misses the bat. The bat misses your bat. You kill the bat! You reach down and open the door. There is an open door here. A bat comes into view. A bat is nearby! #.............######...## ######.#'#.........'...+. #.#.#.#########...## ###.#.# #..... #.#†# ##+### #.#.# #.### #.#.##########.#.. #b.............#.# #@#.#####......... #......#.# #.######.# #......#.# #.#....... ........#.# #.#.#....# ........#.# #.#.#..... .....##.#.# #.#....... b.... #.#.# #.######## ..... #.# #......... ############## You can see a bat (asleep) and a friendly bat (summoned). Vanquished Creatures An adder (D:2) A dart slug (D:1) 2 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:2) 3 ball pythons (D:1) 4 bats A frilled lizard (D:1) 5 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Vanquished Creatures (collateral kills) An adder (D:2) A quokka (D:2) A ball python (D:2) A bat (D:2) A kobold (D:2) 5 creatures vanquished. Grand Total: 29 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | thanthese the Djinni Ice Elementalist began the quest for | the Orb. 0 | D:1 | thanthese set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 118 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 601 | D:1 | Reached XP level 3. HP: 19/26 MP: 0/0 601 | D:1 | Learned a level 1 spell: Summon Small Mammal 798 | D:2 | Found Weploas's Antique Armour Shoppe. 894 | D:2 | Found a bloodstained altar of Trog. Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.3 Dodging | 3 | 3.0 Fighting | | 0.7 Short Blades | | 0.2 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Dagger || 15 Cast: Freeze || 28 Summon Small Mamm || 13 Summon Ice Beast || 3 Frozen Ramparts || 3 Ozocubu's Armour || 1 Armour: Robe || 32 Dodge: Dodged || 29