Dungeon Sprint DCSS version 0.28-a0-381-g937acc2988 (webtiles) character file. Game seed: 15054481097403522396 0 thedisplayname the Skirmisher (level 1, -15/19 HPs) Began as a Hill Orc Fighter on Sept 1, 2021. Demolished by a merfolk siren (20 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:22 (12 turns). thedisplayname the Skirmisher (Hill Orc Fighter) Turns: 12, Time: 00:00:23 Health: -15/19 AC: 6 Str: 18 XL: 1 Next: 0% Magic: 1/1 EV: 9 Int: 8 God: Gold: 0 SH: 4 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +0 war axe rCold . . . Faith . c - +0 buckler rNeg . . . Spirit . b - +0 scale mail rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth .......... (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: lethally poisoned (-15 -> -36), mesmerised A: no striking features a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 war axe (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Scrolls j - a scroll of blinking Potions d - a potion of might e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Skills: + Level 3.6 Fighting + Level 2.6 Axes + Level 3.2 Armour + Level 3.2 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History A merfolk siren comes into view. It is wielding a +0 trident. The merfolk siren shouts! Found 243 gold pieces. You close the door. A merfolk siren opens the door. There is a staircase leading out of the dungeon here. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! As you close the door, it creaks loudly! You break out of your daze! A merfolk siren opens the door. As you close the door, it creaks loudly! A merfolk siren opens the door. The merfolk siren chants a haunting song. You resist. You close the door. A merfolk siren opens the door. You close the door. A merfolk siren opens the door. As you open the door, it creaks loudly! 2 scorpions come into view. A scorpion comes into view. x2 The scorpion moves out of view. Found 243 gold pieces. You hit the scorpion. The scorpion is moderately wounded. The merfolk siren chants a haunting song. You are mesmerised by the merfolk siren! The scorpion stings you. You are poisoned. The scorpion poisons you! The merfolk siren chants its luring song. You hit the scorpion but do no damage. The scorpion is moderately wounded. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! The merfolk siren hits you from afar with a +0 trident!! Ouch! That really hurt! You die... ## ## ##. .## ..#.. .$. # #m# #.s###.## #ss@<.+ #.s###.## # #+# You could see a merfolk siren (mesmerising) and 4 scorpions. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | thedisplayname the Hill Orc Fighter began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 1/1 1 | D | Noticed a merfolk siren 10 | D | Noticed a scorpion 10 | D | Noticed a scorpion 10 | D | Noticed a scorpion 10 | D | Noticed a scorpion 12 | D | Demolished by a merfolk siren Illustrated notes Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_1, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_4, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: War axe || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | Dungeon | 12 | 12 | 0 | 0 | 0 | 1 | 12.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 12 daAuts