ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Version: Dungeon Crawl Stone Soup 0.28.0-53-g5a82cb258f Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 17079835154364995514, deterministic pregen: 1 Command line: /usr/games/crawl-0.28 -name themarg -rc /dgldir/rcfiles/crawl-0.28/themarg.rc -macro /dgldir/rcfiles/crawl-0.28/themarg.macro -morgue /dgldir/morgue/themarg/ -webtiles-socket /crawl-master/webserver/sockets/themarg:2022-08-12.04:12:30.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 29 stack frames. /usr/games/crawl-0.28(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x55d36e44ab0f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-0.28(_Z13do_crash_dumpv+0x431) [0x55d36e452701]: do_crash_dump() /usr/games/crawl-0.28(_Z20crash_signal_handleri+0x1fa) [0x55d36e44af9a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x46210) [0x7f91fd086210]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xcb) [0x7f91fd24724b]: /usr/games/crawl-0.28(+0x429e2d) [0x55d36e451e2d]: /usr/games/crawl-0.28(+0x429fe5) [0x55d36e451fe5]: /usr/games/crawl-0.28(+0x3e9c02) [0x55d36e411c02]: /usr/games/crawl-0.28(+0x3e9c3b) [0x55d36e411c3b]: /usr/games/crawl-0.28(_Z16fill_status_infoiR11status_info+0x1062) [0x55d36e97e252]: fill_status_info(int, status_info&) /usr/games/crawl-0.28(_ZN14TilesFramework12_send_playerEb+0x1f29) [0x55d36ea806d9]: TilesFramework::_send_player(bool) /usr/games/crawl-0.28(_ZN14TilesFramework6redrawEv+0xa6) [0x55d36ea84ff6]: TilesFramework::redraw() /usr/games/crawl-0.28(_ZN14TilesFramework17update_input_modeE10mouse_modeb+0x1a8) [0x55d36ea852f8]: TilesFramework::update_input_mode(mouse_mode, bool) /usr/games/crawl-0.28(_ZN13mouse_controlC1E10mouse_mode+0x1d) [0x55d36e69c18d]: mouse_control::mouse_control(mouse_mode) /usr/games/crawl-0.28(+0x70d67b) [0x55d36e73567b]: /usr/games/crawl-0.28(_ZN14message_window4moreEbb+0x204) [0x55d36e7376d4]: message_window::more(bool, bool) /usr/games/crawl-0.28(_ZN14message_window8add_itemENSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE11prefix_typeb+0x3d0) [0x55d36e737c60]: message_window::add_item(std::__cxx11::basic_string, std::allocator >, prefix_type, bool) /usr/games/crawl-0.28(_ZN13message_store10flush_prevEv+0x34a) [0x55d36e73821a]: message_store::flush_prev() /usr/games/crawl-0.28(+0x70a2bc) [0x55d36e7322bc]: /usr/games/crawl-0.28(_Z16do_message_print16msg_channel_typeibbPKcP13__va_list_tag+0xe9) [0x55d36e732b09]: do_message_print(msg_channel_type, int, bool, bool, char const*, __va_list_tag*) /usr/games/crawl-0.28(_Z4mprf16msg_channel_typePKcz+0xb4) [0x55d36e733024]: mprf(msg_channel_type, char const*, ...) /usr/games/crawl-0.28(+0x83a393) [0x55d36e862393]: /usr/games/crawl-0.28(_Z13player_reactsv+0x628) [0x55d36e864038]: player_reacts() /usr/games/crawl-0.28(_Z12world_reactsv+0x6c5) [0x55d36ea8ffb5]: world_reacts() /usr/games/crawl-0.28(+0xa69893) [0x55d36ea91893]: /usr/games/crawl-0.28(+0xa6a2ed) [0x55d36ea922ed]: /usr/games/crawl-0.28(main+0x1a5) [0x55d36e3a1b55]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf3) [0x7f91fd0670b3]: /usr/games/crawl-0.28(_start+0x2e) [0x55d36e3a267e]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 9.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-0.28/saves" -DDATA_DIR_PATH="/crawl-master/crawl-0.28/data/" -DWEB_DIR_PATH="/crawl-master/crawl-0.28/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 36, depth = 1 Level id: Gauntlet Level build method = random_map_in_depth, level layout type = encompass, absdepth0 = 15 Level vaults: gammafunk_gauntlet_mixed_choke_point [minmay_gauntlet_arena_77_two_lines, minmay_gauntlet_arena_77_double_cross, minmay_gauntlet_arena_77_p_blocks, gammafunk_gauntlet_arena_hedges, minmay_gauntlet_arena_77_cramped, minmay_gauntlet_arena_77_fan, minmay_gauntlet_arena_77_path, gauntlet_exit_watery] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 7 at (28, 42): position (37,48) Marker #1, type 7 at (29, 10): position (29,15) Marker #2, type 7 at (29, 18): position (29,20) Marker #3, type 7 at (29, 34): position (32,36) Marker #4, type 7 at (39, 10): position (39,15) Marker #5, type 7 at (39, 18): position (39,20) Marker #6, type 7 at (39, 21): position (39,27) Marker #7, type 7 at (39, 31): position (39,33) Marker #8, type 7 at (39, 34): position (36,39) Marker #9, type 7 at (39, 42): position (39,48) Marker #10, type 7 at (49, 10): position (49,15) Marker #11, type 7 at (49, 18): position (49,20) Marker #12, type 7 at (49, 34): position (49,39) Marker #13, type 7 at (49, 42): position (41,48) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Level annotation: 2 runed translucent doors, exclusion: boulder beetle, macfelon's ghost, journeyman HuCj Welcome back, themarg the Gnoll Transmuter. Slime for the Slime God! Press ? for a list of commands and other information. You hear a distant slurping noise. You swap places. The boulder beetle curls into a ball and begins rolling! Cast which spell? (? or * to list) Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f - boulder beetle Aim: a boulder beetle (rolling, empty space bonus: 6/8) The air twists around and strikes the boulder beetle but does no damage. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 8% risk of failure) Press: ? - help, Dir - move target, f/p - boulder beetle Aim: a boulder beetle (rolling, empty space bonus: 8/8) The air twists around and strikes the boulder beetle. The boulder beetle is lightly wounded. The boulder beetle closely misses you. The boulder beetle stops rolling and uncurls. Casting: Airstrike (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a venomous arachnid creature. Your +7 battleaxe of venom melds into your body. Your +2 helmet melds into your body. Your +0 pair of gloves melds into your body. Your +0 pair of boots melds into your body. Your +0 robe melds into your body. Your +7 battleaxe of venom stops dripping with poison. The boulder beetle bites you. You hit the boulder beetle but do no damage. The boulder beetle is lightly wounded. The boulder beetle misses you. You bite the boulder beetle! The boulder beetle is poisoned. The boulder beetle is lightly wounded. You hit the boulder beetle. The boulder beetle looks as sick as possible! The boulder beetle is moderately wounded. The boulder beetle bites you! You bite the boulder beetle! The boulder beetle looks as sick as possible! The boulder beetle is moderately wounded. The boulder beetle completely misses you. You hit the boulder beetle. The boulder beetle looks as sick as possible! The boulder beetle is moderately wounded. The boulder beetle bites you!! You hit the boulder beetle but do no damage. The boulder beetle looks as sick as possible! The boulder beetle is heavily wounded. The boulder beetle completely misses you. Jiyva says: Divide and consume! You hit the boulder beetle but do no damage. The boulder beetle is heavily wounded. The boulder beetle barely misses you. You hit the boulder beetle but do no damage. The boulder beetle is severely wounded. You hit the boulder beetle but do no damage. The boulder beetle is severely wounded. The boulder beetle bites you! You hit the boulder beetle. The boulder beetle looks as sick as possible! The boulder beetle is severely wounded. The boulder beetle bites you! You hit the boulder beetle but do no damage. The boulder beetle is severely wounded. The boulder beetle misses you. You hit the boulder beetle. The boulder beetle looks as sick as possible! The boulder beetle is almost dead. The boulder beetle bites you!! You hit the boulder beetle but do no damage. The boulder beetle looks as sick as possible! The boulder beetle is almost dead. You hit the boulder beetle but do no damage. The boulder beetle is almost dead. The boulder beetle completely misses you. You bite the boulder beetle! You kill the boulder beetle! Your Fighting skill increases to level 8! You start resting. HP restored. There is a staircase back to the Dungeon here. Your transformation is almost over. You climb upwards. Welcome back to the Dungeon! There is a staircase to the Lair here. Search for what [? for help]? flail You can't wield anything in your present form. You start waiting. Your transformation has ended. Your +7 battleaxe of venom unmelds from your body. Your +2 helmet unmelds from your body. Your +0 pair of gloves unmelds from your body. Your +0 pair of boots unmelds from your body. Your +0 robe unmelds from your body. Your +7 battleaxe of venom begins to drip with poison! Your +7 battleaxe of venom stops dripping with poison. Y - the +9 morningstar "Ocemuhom" (weapon) {vorpal, *Corrode rElec rF++} You climb downwards. Welcome back to the Lair of Beasts! Level annotation: 2 runed translucent doors, exclusion: boulder beetle, macfelon's ghost, journeyman HuCj There is a staircase back to the Dungeon here. Macfelon's ghost whispers, "They're coming for you..." Jiyva says: Divide and consume! There is a stone staircase leading down here. You climb downwards. Level annotation: exclusion: 2 hydras There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! Found 4 gold pieces and two flails. There is a stone staircase leading up here. Casting: Spider Form (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. The +9 morningstar "Ocemuhom" {vorpal, *Corrode rElec rF++} melds into your body. Your +2 helmet melds into your body. Your +0 pair of gloves melds into your body. Your +0 pair of boots melds into your body. Your +0 robe melds into your body. Found a club. The helpless komodo dragon fails to defend itself. You pulverise the komodo dragon!!! The komodo dragon seems to slow down. You freeze the komodo dragon! You kill the komodo dragon! You now have 852 gold pieces (gained 4). Found 14 gold pieces. Found a wand of iceblast (6). Your pack is full. You see here a wand of iceblast (6). You now have 866 gold pieces (gained 14). You drop the +3 pair of seven-league boots {Rampage+∞}. U - a wand of iceblast (6) You hear the faint beating of a very distant drum. Your transformation is almost over. A yak comes into view. Casting: Ice Form (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 7% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak (asleep, empty space bonus: 5/8) The air twists around and strikes the yak! The yak bellows! The yak is moderately wounded. You hear a bellow! x4 A yak comes into view. You hear a bellow! Casting: Airstrike (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 7% risk of failure) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (moderately wounded, empty space bonus: 5/8) The air twists around and strikes the yak! The yak is heavily wounded. You hear an angry hiss. You hear a bellow! A yak comes into view. Casting: Airstrike (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 7% risk of failure) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (heavily wounded, empty space bonus: 7/8) The air twists around and strikes the yak! The yak is almost dead. A yak comes into view. Casting: Airstrike (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 7% risk of failure) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (severely wounded, empty space bonus: 6/8) The air twists around and strikes the yak! You kill the yak! A yak comes into view. Casting: Airstrike (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 7% risk of failure) Press: ? - help, Dir - move target, f - yak Aim: a yak (empty space bonus: 7/8) The air twists around and strikes the yak! The yak is moderately wounded. The yak bellows! You hear a bellow! x4 Casting: Airstrike (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 7% risk of failure) Press: ? - help, Dir - move target, f/p - yak Aim: a yak (moderately wounded, empty space bonus: 6/8) The air twists around and strikes the yak! The yak is severely wounded. You warm up again. The +9 morningstar "Ocemuhom" {vorpal, *Corrode rElec rF++} unmelds from your body. Your +2 helmet unmelds from your body. Your +0 pair of gloves unmelds from your body. Your +0 pair of boots unmelds from your body. Your +0 robe unmelds from your body. A yak comes into view. You hit the yak. The yak is almost dead. The yak gores you but does no damage. A yak comes into view. The yak misses you. You impale the yak!! You kill the yak! A water moccasin comes into view. Found 10 gold pieces. Casting: Airstrike (dangerous; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a venomous arachnid creature. The +9 morningstar "Ocemuhom" {vorpal, *Corrode rElec rF++} melds into your body. Your +2 helmet melds into your body. Your +0 pair of gloves melds into your body. Your +0 pair of boots melds into your body. Your +0 robe melds into your body. A yak comes into view. The yak completely misses you. The yak bellows! You hit the yak. The yak is poisoned. The yak is lightly wounded. You hear a bellow! x2 You hit the yak. The yak looks as sick as possible! The yak is moderately wounded. The yak misses you. A yak comes into view. A yak comes into view. x2 There is a stone staircase leading up here. The yak bellows! You hit the yak. The yak is poisoned. The yak is lightly wounded. You hear a bellow! The yak closely misses you. The yak barely misses you. The yak gores you! The yak closely misses you. The yak barely misses you. You climb upwards. Level annotation: exclusion: 2 hydras There is a stone staircase leading down here. You bite the yak! The yak looks as sick as possible! The yak is heavily wounded. The yak closely misses you. x2 You hit the yak. The yak is poisoned. The yak is lightly wounded. The yak gores you! The yak completely misses you. The yak gores you but does no damage. You bite the yak! The yak looks as sick as possible! The yak is heavily wounded. The yak closely misses you. You hit the yak. The yak looks as sick as possible! The yak is heavily wounded. The yak barely misses you. The yak gores you. The yak closely misses you. You hit the yak. The yak looks as sick as possible! The yak is severely wounded. The yak completely misses you. x3 You hit the yak. The yak is almost dead. The yak completely misses you. x2 You hit the yak but do no damage. The yak is almost dead. You kill the yak! The yak gores you but does no damage. The yak barely misses you. You bite the yak! The yak is almost dead. The yak completely misses you. You bite the yak! You kill the yak! x2 Your Dodging skill increases to level 9! You start resting. HP restored. You start resting. Magic restored. You climb downwards. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! The water moccasin completely misses you. The yak misses you. The yak closely misses you. x2 The water moccasin completely misses you. The yak gores the fungus. The fungus begins to die. There is a stone staircase leading up here. Something gores the fungus!! The water moccasin closely misses you. The yak closely misses you. The yak barely misses you. The yak gores you! The yak gores the fungus. You climb upwards. Level annotation: exclusion: 2 hydras The jelly hits the plant. The plant begins to die. The plant is splashed with acid. The acid corrodes the plant! There is a stone staircase leading down here. You bite the yak! The yak looks as sick as possible! The yak is moderately wounded. The water moccasin completely misses you. The yak closely misses you. x3 You completely miss the yak. The yak is moderately wounded. The water moccasin completely misses you. The yak completely misses you. The yak barely misses you. The yak completely misses you. The water moccasin completely misses you. You bite the yak! The yak is poisoned. The yak is heavily wounded. The yak gores you. The yak misses you. The water moccasin barely misses you. The yak misses you. You bite the yak! The yak is poisoned. The yak is moderately wounded. The water moccasin completely misses you. You hit the water moccasin but do no damage. The water moccasin is poisoned. A nearby plant withers and dies. The yak gores you! The yak misses you. The yak gores you but does no damage. The water moccasin completely misses you. You hit the water moccasin. The water moccasin is lightly wounded. The yak gores you but does no damage. The yak completely misses you. The water moccasin completely misses you. The yak completely misses you. You hit the water moccasin. The water moccasin looks as sick as possible! The water moccasin is moderately wounded. The water moccasin completely misses you. The yak gores you but does no damage. The yak misses you. The yak closely misses you. You bite the water moccasin! The water moccasin is almost dead. The water moccasin completely misses you. The yak misses you. The yak completely misses you. x2 You kill the water moccasin! The yak barely misses you. You bite the yak! You kill the yak! You bite the yak! The yak looks as sick as possible! The yak is almost dead. Your transformation is almost over. You barely miss the yak. The yak is almost dead. You kill the yak! You bite the yak! The yak looks as sick as possible! The yak is severely wounded. The yak barely misses you. You bite the yak! You kill the yak! Things that are here: a yak corpse; a yak corpse There is a stone staircase leading down here. You climb downwards. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! You hear the beating of a very distant drum. The yak gores you but does no damage. The yak misses you. There is a stone staircase leading up here. The yak gores you but does no damage. The yak closely misses you. You climb upwards. Level annotation: exclusion: 2 hydras There is a stone staircase leading down here. Your transformation has ended. The +9 morningstar "Ocemuhom" {vorpal, *Corrode rElec rF++} unmelds from your body. Your +2 helmet unmelds from your body. Your +0 pair of gloves unmelds from your body. Your +0 pair of boots unmelds from your body. Your +0 robe unmelds from your body. The yak misses you. Things that are here: a yak corpse; a yak corpse Casting: Spider Form (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a venomous arachnid creature. The +9 morningstar "Ocemuhom" {vorpal, *Corrode rElec rF++} melds into your body. Your +2 helmet melds into your body. Your +0 pair of gloves melds into your body. Your +0 pair of boots melds into your body. Your +0 robe melds into your body. The yak barely misses you. You bite the yak! The yak is poisoned. The yak is lightly wounded. The yak completely misses you. You hit the yak. The yak is moderately wounded. The yak completely misses you. You bite the yak! The yak looks as sick as possible! The yak is heavily wounded. The yak barely misses you. You hit the yak. The yak looks as sick as possible! The yak is heavily wounded. The jelly hits the yak but does no damage. You hit the yak. The yak looks as sick as possible! The yak is severely wounded. The yak gores you but does no damage. The jelly hits the yak. The yak is splashed with acid! The yak dies! The yak barely misses you. x2 Things that are here: a yak corpse; a yak corpse; a yak corpse You bite the yak! The yak is poisoned. The yak is moderately wounded. The yak completely misses you. x2 You hit the yak but do no damage. The yak looks as sick as possible! The yak is moderately wounded. The yak completely misses you. The yak gores you! You hit the yak. The yak looks as sick as possible! The yak is severely wounded. The jelly barely misses the yak. The yak completely misses you. You bite the yak! The yak looks as sick as possible! The yak is almost dead. You kill the yak! You swap places. The yak gores you but does no damage. Items here: ††††. You hit the yak. The yak is poisoned. The yak is lightly wounded. The yak gores you. You bite the yak! The yak looks as sick as possible! The yak is moderately wounded. The yak misses you. You completely miss the yak. The yak is moderately wounded. The yak misses you. You barely miss the yak. The yak is moderately wounded. The yak completely misses you. You bite the yak! The yak looks as sick as possible! The yak is almost dead. The yak gores you but does no damage. You hit the yak. The yak looks as sick as possible! The yak is almost dead. You bite the yak! You kill the yak! There is a stone staircase leading down here. You hear a slurping noise. You climb downwards. You hear a distant snort. Hark! There is a gateway to a gauntlet on this level. Find the entrance quickly before the gate is sealed! The yak gores you. There is a stone staircase leading up here. You hit the yak. The yak is poisoned. The yak is lightly wounded. The yak completely misses you. You hit the yak. The yak looks as sick as possible! The yak is moderately wounded. The yak completely misses you. You bite the yak! The yak looks as sick as possible! The yak is severely wounded. The yak completely misses you. You bite the yak! The yak looks as sick as possible! The yak is almost dead. You kill the yak! You now have 876 gold pieces (gained 10). A bullfrog comes into view. Found a stone staircase leading up. Found a stone staircase leading down. The bullfrog gives a loud, deep croak! Your transformation is almost over. You completely miss the bullfrog. The bullfrog misses you. You hit the bullfrog. The bullfrog is poisoned. The bullfrog is lightly wounded. The bullfrog completely misses you. You hit the bullfrog but do no damage. The bullfrog looks as sick as possible! The bullfrog is lightly wounded. The bullfrog closely misses you. The bullfrog completely misses you. You bite the bullfrog! The bullfrog looks as sick as possible! The bullfrog is heavily wounded. You hear the beating of a very distant drum. The bullfrog misses you. You bite the bullfrog! You kill the bullfrog! Found a potion of heal wounds. Your transformation has ended. The +9 morningstar "Ocemuhom" {vorpal, *Corrode rElec rF++} unmelds from your body. Your +2 helmet unmelds from your body. Your +0 pair of gloves unmelds from your body. Your +0 pair of boots unmelds from your body. Your +0 robe unmelds from your body. p - 6 potions of heal wounds (gained 1) Found a potion of curing. n - 7 potions of curing (gained 1) Found an iron wand. Your pack is full. You see here a wand of paralysis (2). You drop 2 throwing nets. q - a wand of paralysis (2) Found 21 gold pieces. Found a stone staircase leading down. Found a chain mail. You hear the loud beating of a distant drum. You now have 897 gold pieces (gained 21). There is a stone staircase leading down here. Found a war axe. Found 14 stones. Found 12 gold pieces. Found 14 stones. s - 445 stones (gained 14) A bullfrog comes into view. Casting: Spider Form (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a venomous arachnid creature. The +9 morningstar "Ocemuhom" {vorpal, *Corrode rElec rF++} melds into your body. Your +2 helmet melds into your body. Your +0 pair of gloves melds into your body. Your +0 pair of boots melds into your body. Your +0 robe melds into your body. You see here 12 gold pieces. You now have 909 gold pieces (gained 12). The helpless bullfrog fails to defend itself. You bite the bullfrog! The bullfrog is poisoned. The bullfrog is severely wounded. The bullfrog completely misses you. You closely miss the bullfrog. The bullfrog is severely wounded. The bullfrog completely misses you. The bullfrog misses you. You hit the bullfrog. You kill the bullfrog! Found a scroll labelled YCREAH KEOLAS. Found a scroll of amnesia. A water moccasin comes into view. A blink frog comes into view. Found a white potion. u - 2 scrolls of amnesia (gained 1) Found a scroll of identify. Found a stone staircase leading down. Found a scroll of identify. You hear the loud beating of a drum very nearby. Your transformation is almost over. 2 blink frogs come into view. 2 blink frogs come into view. The blink frog croaks. The blink frog gives a loud, deep croak! You hear an angry hiss. You see here a scroll labelled YCREAH KEOLAS. T - 3 scrolls labelled YCREAH KEOLAS (gained 1) The blink frog blinks! x2 The blink frog barely misses you. You closely miss the blink frog. The water moccasin barely misses you. The blink frog blinks! The blink frog completely misses you. You bite the blink frog! The blink frog is poisoned. The blink frog is moderately wounded. The water moccasin bites you but does no damage. The blink frog blinks! You closely miss the water moccasin. The water moccasin misses you. The water moccasin completely misses you. You bite the water moccasin! The water moccasin is heavily wounded. The blink frog blinks! The water moccasin misses you. You hit the water moccasin but do no damage. The water moccasin is heavily wounded. The blink frog completely misses you. The water moccasin misses you. You hit the blink frog. The blink frog is lightly wounded. Your transformation has ended. The +9 morningstar "Ocemuhom" {vorpal, *Corrode rElec rF++} unmelds from your body. Your +2 helmet unmelds from your body. Your +0 pair of gloves unmelds from your body. Your +0 pair of boots unmelds from your body. Your +0 robe unmelds from your body. The blink frog closely misses you. The blink frog completely misses you. The water moccasin closely misses you. Casting: Spider Form (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You turn into a creature of crystalline ice. The +9 morningstar "Ocemuhom" {vorpal, *Corrode rElec rF++} melds into your body. Your +2 helmet melds into your body. Your +0 pair of gloves melds into your body. Your +0 pair of boots melds into your body. Your +0 robe melds into your body. The blink frog blinks! The water moccasin bites you but does no damage. The blink frog hits you. The blink frog blinks! You closely miss the blink frog. The water moccasin bites you but does no damage. x2 You punch the blink frog! You freeze the blink frog. The blink frog is heavily wounded. The blink frog closely misses you. The blink frog blinks! The water moccasin bites you but does no damage. You hit the blink frog. The blink frog seems to slow down. You freeze the blink frog. The blink frog is heavily wounded. The blink frog hits you but does no damage. The blink frog barely misses you. The blink frog closely misses you. The water moccasin barely misses you. You pummel the blink frog!! The blink frog seems to slow down. You freeze the blink frog. You kill the blink frog! The blink frog hits you but does no damage. The blink frog closely misses you. The blink frog barely misses you. The water moccasin misses you. You pummel the blink frog!! The blink frog seems to slow down. You freeze the blink frog. You kill the blink frog! The blink frog hits you but does no damage. x2 The water moccasin barely misses you. You punch the blink frog! You freeze the blink frog. The blink frog is heavily wounded. The blink frog closely misses you. The blink frog blinks! The water moccasin bites you but does no damage. The blink frog barely misses you. You punch the blink frog! The blink frog seems to slow down. You freeze the blink frog. The blink frog is almost dead. The water moccasin bites you but does no damage. You hit the blink frog. The blink frog seems to slow down. You freeze the blink frog. The blink frog is almost dead. The water moccasin misses you. The blink frog blinks! The water moccasin bites you. You are poisoned. The water moccasin poisons you! You pummel the blink frog!! You freeze the blink frog. The blink frog is severely wounded. You feel very sick. The blink frog hits you. The water moccasin bites you but does no damage. You closely miss the water moccasin. The water moccasin is heavily wounded. You feel sick. The blink frog barely misses you. The water moccasin closely misses you. You hit the water moccasin. You freeze the water moccasin. The water moccasin is severely wounded. You feel sick. The blink frog closely misses you. The blink frog blinks! The water moccasin closely misses you. You pummel the water moccasin!! You freeze the water moccasin. You kill the water moccasin! You feel sick. The blink frog blinks! x2; The blink frog misses you. You hit the blink frog. The blink frog seems to slow down. You freeze the blink frog. The blink frog is almost dead. You feel sick. The blink frog misses you. The blink frog hits you but does no damage. You pummel the blink frog!! You freeze the blink frog! You kill the blink frog! You feel sick. You pummel the blink frog!! You freeze the blink frog. You kill the blink frog! You feel sick. You hit the blink frog but do no damage. The blink frog is severely wounded. You feel sick. The blink frog hits you. The blink frog blinks! You feel sick. You feel sick. You feel sick. You are no longer poisoned. You pummel the blink frog!! You freeze the blink frog. You kill the blink frog! You have reached level 13! X - 2 scrolls of identify (gained 1) Fannar the Cold-Hearted comes into view. They are wielding a +0 quarterstaff of freezing and wearing a +2 robe of cold resistance. Found a gate leading to a gauntlet. You see here a scroll of identify. X - 3 scrolls of identify (gained 1) Casting: Ice Form (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, f - Fannar Aim: Fannar, wielding a +0 quarterstaff of freezing, wearing a +2 robe of cold resistance and wearing a ring of ice (asleep, empty space bonus: 4/8) The air twists around and strikes Fannar! Fannar shouts! Fannar is lightly wounded. Casting: Airstrike (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, f/p - Fannar Aim: Fannar, wielding a +0 quarterstaff of freezing, wearing a +2 robe of cold resistance and wearing a ring of ice (lightly wounded, empty space bonus: 6/8) The air twists around and strikes Fannar! Fannar is moderately wounded. Casting: Airstrike (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 6% risk of failure) Press: ? - help, Dir - move target, f/p - Fannar Aim: Fannar, wielding a +0 quarterstaff of freezing, wearing a +2 robe of cold resistance and wearing a ring of ice (moderately wounded, empty space bonus: 7/8) The air twists around and strikes Fannar! Fannar is moderately wounded. You punch Fannar! You freeze Fannar. Fannar is heavily wounded. You punch Fannar! Fannar is severely wounded. Fannar hits you with a +0 quarterstaff of freezing! You punch Fannar! Fannar is severely wounded. Fannar barely misses you. You punch Fannar! Fannar is almost dead. Fannar murmurs some mystic words to themself. Fannar completely misses you. You barely miss Fannar. Fannar is almost dead. Fannar hits you with a +0 quarterstaff of freezing! You punch Fannar! You freeze Fannar. Fannar is almost dead. You punch Fannar! You kill Fannar! Your pack is full. Items here: ) = [ †. Okay, then. There is a gate leading to a gauntlet here. Beware, the minotaur awaits! You hear the loud beating of a drum. The world spins around you as you enter the gateway. You enter a gauntlet! Welcome back, themarg the Gnoll Transmuter. Slime for the Slime God! Press ? for a list of commands and other information. Found a gate leading back out of this place. Found two transporters. You hear a distant slurping noise. Your transformation is almost over. There is a transporter here. You hear a series of splatters. Found an ancient iron ring. Found a transporter. You warm up again. The +9 morningstar "Ocemuhom" {vorpal, *Corrode rElec rF++} unmelds from your body. Your +2 helmet unmelds from your body. Your +0 pair of gloves unmelds from your body. Your +0 pair of boots unmelds from your body. Your +0 robe unmelds from your body. You drop a +0 hunting sling. You hear a slurping noise. There is a transporter here. You enter the transporter and appear at another place. You swap places. j - the ring of Plog {rElec MP+9} You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or C - a +4 ring of protection > or Z - the ring of Tawk {rC++ AC+4 Str+4 Dex+3} You remove the ring of Tawk {rC++ AC+4 Str+4 Dex+3}. You feel your magic capacity increase. j - the ring of Plog (right hand) {rElec MP+9} You remove your +4 ring of protection. You drop a +4 ring of protection. You feel stronger. You feel agile. Z - the ring of Tawk (left hand) {rC++ AC+4 Str+4 Dex+3} You start resting. Magic restored. There is a transporter here. You enter the transporter and appear at another place. Found a scroll of identify. Found two transporters. Found a transparent ring mail. You hear a howl! The wolf bites something. The wolf bites something! There is a transporter landing site here. The wolf bites the fungus! The fungus begins to die. The wolf howls! x2 There is a transporter here. Your +7 battleaxe of venom begins to drip with poison! h - a +7 battleaxe of venom (weapon) The flying skull gives a hideous shriek! Memorise Wereblood, consuming 2 spell levels and leaving 17? The wolf howls! You start memorising the spell. You continue memorising. Jiyva says: Divide and consume! You continue memorising. The wolf bites the jelly! The wolf is burned by acid! You finish memorising. Spell assigned to 'd'. This spell is dangerous to cast! Memorise Silence, consuming 5 spell levels and leaving 12? The wolf howls! A nearby fungus withers and dies. The wolf bites the fungus! The fungus begins to die. The wolf bites the fungus! You start memorising the spell. You continue memorising. The wolf bites the fungus! You continue memorising. The wolf bites the fungus! The jelly hits the wolf. The wolf is splashed with acid. The moth of wrath bites the jelly. The moth of wrath is burned by acid! The wolf completely misses the fungus. You continue memorising. The wolf bites the fungus. The moth of wrath bites the jelly. The moth of wrath is burned by acid! The jelly completely misses the wolf. The wolf bites the fungus. The moth of wrath bites the jelly! The jelly dies! You continue memorising. A nearby fungus withers and dies. You continue memorising. You finish memorising. Spell assigned to 'e'. This spell is dangerous to cast! Memorise Flame Wave, consuming 4 spell levels and leaving 8? You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'f'. Cast which spell? (? or * to list) Your blood is infused with primal strength. You enter the transporter and appear at another place. Found a crude amber ring and a pearl ring. Found two transporters. Casting: Wereblood (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Flame Wave (dangerous; 6% risk of failure) Press: ? - help, Dir - look around, f - activate A wave of flame ripples out! The flame wave engulfs the wolf! The wolf is heavily wounded. (Press . to intensify the flame waves.) The wolf completely misses you. The wolf misses you. A wave of flame ripples out! The flame wave engulfs the moth of wrath! The moth of wrath is moderately wounded. The flame wave engulfs the wolf but does no damage. The wolf is heavily wounded. The flame wave engulfs the wolf! The wolf is heavily wounded. The flame wave engulfs the wolf! The wolf is heavily wounded. The flame wave engulfs the wolf. The wolf is lightly wounded. The wolf bites you but does no damage. The moth of wrath barely misses you. The wolf bites you. The moth of wrath goads the wolf on! The wolf goes berserk! A wave of flame ripples out! The flame wave engulfs the moth of wrath! The moth of wrath is heavily wounded. The flame wave engulfs the wolf but does no damage. The wolf is heavily wounded. The flame wave engulfs the wolf! The wolf is heavily wounded. The flame wave engulfs the wolf! The wolf is almost dead. The flame wave engulfs the wolf! The wolf is heavily wounded. The flame wave engulfs the wolf! The wolf is almost dead. The flame wave engulfs the plant. The plant begins to die. The plant is lightly damaged. You finish channelling waves of flame. The wolf barely misses you. The wolf misses you. x2; The wolf bites you. The moth of wrath misses you. The wolf misses you. You slash the moth of wrath! The moth of wrath is poisoned. Your bite misses the moth of wrath. The moth of wrath is severely wounded. You miss the wolf. x2; You hit the wolf. You feel a bit better. You kill the wolf! You closely miss the wolf. The wolf barely misses you. x3 The wolf completely misses you. x2; The moth of wrath goads the wolf on! The wolf goes berserk! The wolf barely misses you. The wolf misses you. The wolf closely misses you. x2 You slice the moth of wrath!! You kill the moth of wrath! You slash the wolf! The wolf is poisoned. You closely miss the wolf. You barely miss the wolf. You slash the wolf! You kill the wolf! A nearby plant withers and dies. The wolf misses you. The wolf completely misses you. The wolf barely misses you. x2 The wolf misses you. The wolf completely misses you. The wolf closely misses you. The wolf misses you. You slice the wolf!! You kill the wolf! You hit the wolf. The wolf looks as sick as possible! You slash the wolf! The wolf is poisoned. The wolf bites you but does no damage. The wolf closely misses you. The wolf completely misses you. The wolf misses you. The wolf completely misses you. x2 You hit the wolf. The wolf is almost dead. You hit the wolf. You kill the wolf! The wolf completely misses you. The wolf misses you. The wolf bites you but does no damage. The wolf barely misses you. You barely miss the wolf. Your bite misses the wolf. The wolf is almost dead. You kill the wolf! C - the ring of Raisch {rC+ AC+4 Dex+2} You're wearing all the rings you can. Remove which one? (? for menu, Esc to cancel) < or Z - the ring of Tawk {rC++ AC+4 Str+4 Dex+3} > or j - the ring of Plog {rElec MP+9} You remove the ring of Plog {rElec MP+9}. You feel your magic capacity decrease. You howl as the wereblood boils in your veins! You feel agile. C - the ring of Raisch (right hand) {rC+ AC+4 Dex+2} Your pack is full. You see here a ring of magical power. There is a transporter here. You enter the transporter and appear at another place. Your primal bloodlust is almost over. Marking area around an obsidian statue as unsafe for travelling. Found a ring of resist corrosion. You howl as the wereblood boils in your veins! Marking area around an obsidian statue as unsafe for travelling. Found a runed translucent door. Found a transporter. Found a runed translucent door. Your primal bloodlust has ended. Your +7 battleaxe of venom stops dripping with poison. You feel clever. You feel magic leave you. V - the +4 trident of Floods (weapon) {antimagic, rElec rPois rN+ Int+3} Found a condenser vane and a longbow. There is a transporter here. You enter the transporter and appear at another place. Found a transporter. You open the door. Really walk into a travel-excluded area? There is an open translucent door here. Reach: V) +4 trident of Floods {antimagic, rElec rPois rN+ Int+3} Press: ? - help, Dir - move target, f - obsidian statue Aim: an obsidian statue (about 6% to evade the +4 trident of Floods) You reach to attack! You hit the obsidian statue but do no damage. Reach: V) +4 trident of Floods {antimagic, rElec rPois rN+ Int+3} Press: ? - help, Dir - move target, f/p - obsidian statue Aim: an obsidian statue (about 6% to evade the +4 trident of Floods) You reach to attack! You puncture the obsidian statue! The obsidian statue's magic leaks into the air. The obsidian statue is moderately damaged. The obsidian statue falters for a moment. Reach: V) +4 trident of Floods {antimagic, rElec rPois rN+ Int+3} Press: ? - help, Dir - move target, f/p - obsidian statue Aim: an obsidian statue (moderately damaged, magic disrupted, about 6% to evade the +4 trident of Floods) You reach to attack! You hit the obsidian statue. The obsidian statue's magic leaks into the air. The obsidian statue is moderately damaged. The obsidian statue's eyes glow briefly. Reach: V) +4 trident of Floods {antimagic, rElec rPois rN+ Int+3} Press: ? - help, Dir - move target, f/p - obsidian statue Aim: an obsidian statue (moderately damaged, magic disrupted, about 6% to evade the +4 trident of Floods) The ufetubus is in the way. You puncture the ufetubus! You kill the ufetubus! The ufetubus disappears in a puff of smoke! The obsidian statue's magic is no longer disrupted. The obsidian statue's eyes glow briefly. The obsidian statue attempts to bespell you! You are mesmerised by the obsidian statue! The shadow imp gestures at you. Pain shoots through your body! Reach: V) +4 trident of Floods {antimagic, rElec rPois rN+ Int+3} Press: ? - help, Dir - move target, f/p - obsidian statue Aim: an obsidian statue (moderately damaged, mesmerising, about 6% to evade the +4 trident of Floods) The quasit is in the way. You barely miss the quasit. You punch the quasit, but do no damage. The quasit closely misses you. x2 The quasit barely misses you. Reach: V) +4 trident of Floods {antimagic, rElec rPois rN+ Int+3} Press: ? - help, Dir - move target, f/p - obsidian statue Aim: an obsidian statue (moderately damaged, mesmerising, about 6% to evade the +4 trident of Floods) The quasit is in the way. You barely miss the quasit. The shadow imp barely misses you. The quasit completely misses you. The quasit claws you but does no damage. The quasit barely misses you. Reach: V) +4 trident of Floods {antimagic, rElec rPois rN+ Int+3} Press: ? - help, Dir - move target, f/p - obsidian statue Aim: an obsidian statue (moderately damaged, mesmerising, about 6% to evade the +4 trident of Floods) You reach to attack! You hit the obsidian statue. The obsidian statue's magic leaks into the air. The obsidian statue is moderately damaged. The quasit misses you. The quasit completely misses you. The quasit claws you but does no damage. The shadow imp completely misses you. Reach: V) +4 trident of Floods {antimagic, rElec rPois rN+ Int+3} Press: ? - help, Dir - move target, f/p - obsidian statue Aim: an obsidian statue (moderately damaged, mesmerising, magic disrupted, about 6% to evade the +4 trident of Floods) The quasit is in the way. You closely miss the quasit. Your bite misses the quasit. The obsidian statue's magic is no longer disrupted. The quasit closely misses you. x2 The quasit claws you but does no damage. The shadow imp completely misses you. The quasit barely misses you. The quasit claws you but does no damage. The quasit misses you. Reach: V) +4 trident of Floods {antimagic, rElec rPois rN+ Int+3} Press: ? - help, Dir - move target, f/p - obsidian statue Aim: an obsidian statue (moderately damaged, mesmerising, about 6% to evade the +4 trident of Floods) You reach to attack! You puncture the obsidian statue! The obsidian statue's magic leaks into the air. The obsidian statue is moderately damaged. The shadow imp completely misses you. The quasit misses you. The quasit claws you but does no damage. The quasit claws you. Reach: V) +4 trident of Floods {antimagic, rElec rPois rN+ Int+3} Press: ? - help, Dir - move target, f/p - obsidian statue Aim: an obsidian statue (moderately damaged, mesmerising, magic disrupted, about 6% to evade the +4 trident of Floods) The quasit is in the way. You puncture the quasit! The quasit is heavily wounded. The quasit misses you. x2; The quasit closely misses you. The shadow imp misses you. Reach: V) +4 trident of Floods {antimagic, rElec rPois rN+ Int+3} Press: ? - help, Dir - move target, f/p - obsidian statue Aim: an obsidian statue (moderately damaged, mesmerising, magic disrupted, about 6% to evade the +4 trident of Floods) You reach to attack! You hit the obsidian statue. The obsidian statue's magic leaks into the air. The obsidian statue is moderately damaged. The quasit misses you. The quasit completely misses you. The quasit misses you. The shadow imp completely misses you. Reach: V) +4 trident of Floods {antimagic, rElec rPois rN+ Int+3} Press: ? - help, Dir - move target, f/p - obsidian statue Aim: an obsidian statue (moderately damaged, mesmerising, magic disrupted, about 6% to evade the +4 trident of Floods) You reach to attack! You hit the obsidian statue. The obsidian statue's magic leaks into the air. The obsidian statue is heavily damaged. The quasit bites you but does no damage. The quasit completely misses you. The quasit barely misses you. The shadow imp hits you but does no damage. The quasit completely misses you. The quasit claws you but does no damage. The quasit misses you. Reach: V) +4 trident of Floods {antimagic, rElec rPois rN+ Int+3} Press: ? - help, Dir - move target, f/p - obsidian statue Aim: an obsidian statue (heavily damaged, mesmerising, magic disrupted, about 6% to evade the +4 trident of Floods) The quasit is in the way. You puncture the quasit! You bite the quasit, but do no damage. The quasit is almost dead. The obsidian statue falters for a moment. The shadow imp hits you but does no damage. The quasit misses you. The quasit barely misses you. The quasit closely misses you. Jiyva gurgles merrily. Reach: V) +4 trident of Floods {antimagic, rElec rPois rN+ Int+3} Press: ? - help, Dir - move target, f/p - obsidian statue Aim: an obsidian statue (moderately damaged, mesmerising, magic disrupted, about 6% to evade the +4 trident of Floods) You reach to attack! You hit the obsidian statue but do no damage. The obsidian statue is moderately damaged. The quasit closely misses you. The quasit misses you. The quasit closely misses you. The obsidian statue's eyes glow briefly. The shadow imp barely misses you. Reach: V) +4 trident of Floods {antimagic, rElec rPois rN+ Int+3} Press: ? - help, Dir - move target, f/p - obsidian statue Aim: an obsidian statue (moderately damaged, mesmerising, magic disrupted, about 6% to evade the +4 trident of Floods) The quasit is in the way. You hit the quasit. You kill the quasit! The quasit disappears in a puff of smoke! >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.28.0-53-g5a82cb258f Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_PRIMARY_ATTACK repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [themarg] Species: Gnoll Job: Transmuter HP: 99/99; mods: 0/0 MP: 8/8; mod: 0 Stats: 13 (13) 20 (20) 19 (19) Position: (48, 40), god: Jiyva (15), turn_is_over: 1, banished: 0 Standing on/in/over feature: open translucent door Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 3 | 8 | 498 | 48/112 Short Blades | X | 1 | 3 | 7 | 447 | 97/100 Long Blades | X | 1 | 3 | 7 | 447 | 97/100 Axes | X | 1 | 3 | 7 | 447 | 97/100 Maces & Flails | X | 1 | 3 | 7 | 447 | 97/100 Polearms | X | 1 | 3 | 7 | 447 | 97/100 Staves | X | 1 | 3 | 7 | 447 | 97/100 Slings | X | 1 | 3 | 7 | 447 | 97/100 Bows | X | 1 | 3 | 7 | 447 | 97/100 Crossbows | X | 1 | 3 | 7 | 447 | 97/100 Throwing | X | 1 | 3 | 7 | 447 | 97/100 Armour | X | 1 | 3 | 7 | 447 | 97/100 Dodging | X | 1 | 3 | 9 | 598 | 36/131 Stealth | X | 1 | 3 | 10 | 805 | 112/150 Shields | X | 1 | 3 | 7 | 447 | 97/100 Unarmed Combat | X | 1 | 3 | 10 | 748 | 55/150 Spellcasting | X | 1 | 3 | 9 | 626 | 64/131 Conjurations | X | 1 | 3 | 6 | 447 | 76/123 Hexes | X | 1 | 3 | 6 | 447 | 76/123 Summonings | X | 1 | 3 | 6 | 447 | 76/123 Necromancy | X | 1 | 3 | 6 | 447 | 76/123 Translocations | X | 1 | 3 | 6 | 447 | 76/123 Transmutations | X | 1 | 3 | 7 | 598 | 104/142 Fire Magic | X | 1 | 3 | 6 | 447 | 76/123 Ice Magic | X | 1 | 3 | 6 | 447 | 76/123 Air Magic | X | 1 | 3 | 6 | 447 | 76/123 Earth Magic | X | 1 | 3 | 6 | 447 | 76/123 Poison Magic | X | 1 | 3 | 6 | 447 | 76/123 Invocations | X | 1 | 3 | 8 | 447 | 69/95 Evocations | X | 1 | 3 | 7 | 447 | 97/100 Spell bugs: Durations: Attributes: #12: 935 #13: 26 #23: 11187 #24: -598079523 #49: 1341 Mutations: claws: 1 fangs: 1 (innate) fire resistance: 3 gelatinous body: 3 translucent skin: 1 tendrils: 1 jelly sensing items: 1 strong nose: 1 (innate) distributed training: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #47: +4 trident of Floods {antimagic, rElec rPois rN+ Int+3} eq slot #2, inv slot #21: +2 helmet eq slot #3, inv slot #4: +0 pair of gloves eq slot #4, inv slot #17: +0 pair of boots eq slot #6, inv slot #0: +0 robe eq slot #7, inv slot #51: ring of Tawk {rC++ AC+4 Str+4 Dex+3} eq slot #8, inv slot #28: ring of Raisch {rC+ AC+4 Dex+2} eq slot #9, inv slot #12: amulet of regeneration }}}}}}}}}}} Webtiles message buffer: {"msg":"player" Webtiles JSON stack: start: 0 end: 15 type: } Screenshot: ####################..### .......©...........#...§# .......©.........©.#...## ######################..§ ©#.#.##..33#.###...###..# ##.#..##.3##.###...###..≈ .#.#...#.###.#..##+..#..# .#.#©##.##.#.#8§#©#..#..≈ .#.###.#...#.#5=@##..#..# ..#.###5.}###..≈ #.#.####©####..# ###.#########..§ ....J..........# 8..............≈ #####§#≈#§#≈#≈## ... ########### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< ice_cave_hard: false fix_slime_vaults: true >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> ASSERT((duration[DUR_MESMERISED] > 0) == !beholders.empty()) in 'behold.cc' at line 66 failed. Recursive crash.