Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 15400222629534420460 18 themarg the Caller (level 2, 0/19 HPs) Began as a Merfolk Summoner on Feb 11, 2022. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:04:10 (1351 turns). themarg the Caller (Merfolk Summoner) Turns: 1351, Time: 00:04:11 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 66% Magic: 5/5 EV: 12 Int: 14 God: Gold: 32 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . SeeInvis . f - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons f - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of identify {unknown} e - a scroll of silence {unknown} Potions d - a potion of magic {unknown} Skills: + Level 0.1 Maces & Flails + Level 2.7 Dodging + Level 2.4 Stealth + Level 0.2 Unarmed Combat + Level 2.2 Spellcasting + Level 4.3 Summonings You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 13% N/A 6% 2 Call Canine Familiar Summ 13% N/A 12% 3 Summon Guardian Golem Hex/Summ 7% N/A 28% 3 Dazzling Flash Conj/Hex 2% N/A 56% 3 Summon Lightning Spire Summ/Air 7% N/A 67% 4 Agony Necr 1% N/A 100% 5 Silence Hex/Air 0% N/A 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Your quokka bites the jackal. The jackal dies! The jackal misses your quokka. The jackal closely misses your quokka. The jackal misses your quokka. The jackal completely misses your quokka. Casting: Summon Small Mammal (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The jackal bites your quokka. The adder bites you. Your quokka barely misses the jackal. The jackal misses your quokka. You closely miss the adder. Your bat hits the adder but does no damage. The adder closely misses you. The jackal barely misses your quokka. Your quokka closely misses the jackal. The adder bites you. You closely miss the adder. The jackal barely misses your quokka. Your quokka bites the jackal. The adder bites you but does no damage. Your bat hits the adder but does no damage. The jackal barely misses your quokka. You hit the adder but do no damage. Your bat misses the adder. Your bat hits the adder but does no damage. Your quokka barely misses the jackal. The adder bites you but does no damage. The jackal bites your quokka but does no damage. You hit the adder. The adder is moderately wounded. Your quokka bites the jackal but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * Your bat hits the adder but does no damage. The jackal closely misses your quokka. Your quokka misses the jackal. The adder closely misses your bat. Your bat barely misses the adder. The jackal bites your quokka. Your quokka dies! Your quokka's corpse disappears in a puff of smoke! Your bat barely misses the adder. The jackal bites your bat. Your bat hits the jackal but does no damage. The adder barely misses you. Your bat hits the jackal but does no damage. The adder closely misses you. Your bat hits the jackal but does no damage. The adder bites you. You die... #.......######........... #.##................... #.####....##.......... #...................# #######............††.## .<........#............# #######.#.####.........#. #.....#.................. #.##......@S...###....... #...........hb........... ####..................... #...................... #...†.................. #................####. #................# #..........####+## #.....###### You could see an adder, a jackal (ally target) and a friendly bat (summoned). Vanquished Creatures 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) A quokka (D:1) A bat (D:1) 7 creatures vanquished. Vanquished Creatures (collateral kills) A bat (D:1) 2 hobgoblins A jackal (D:2) A quokka (D:2) A kobold (D:1) 2 rats (D:1) 8 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | themarg the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 617 | D:1 | Reached XP level 2. HP: 15/19 MP: 5/5 1351 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_loops_corners, minmay_pentomino_u2 D:2: layout_basic, shapermc_ecumenical_altar_mp_highgroup, supply_closet_lemuel Action || total -------------------------++------- Melee: Unarmed || 20 Club || 10 Dagger || 23 Punch || 1 Cast: Summon Small Mamm || 15 Stab: Sleeping || 2 Armor: Robe || 11 Dodge: Dodged || 33