Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 13079345235734394044 32 themarg the Conjurer (level 3, -3/19 HPs) Began as a Tengu Conjurer on Feb 20, 2022. Slain by an adder (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:12 (839 turns). themarg the Conjurer (Tengu Conjurer) Turns: 839, Time: 00:03:12 Health: -3/19 AC: 2 Str: 7 XL: 3 Next: 27% Magic: 0/7 EV: 12 Int: 20 God: Gold: 49 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . k - +0 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 49 gold pieces. Inventory: Hand Weapons k - a +0 dagger of venom (weapon) Missiles g - 26 stones Armour a - a +0 robe (worn) Scrolls b - a scroll of fear {unknown} c - a scroll of enchant armour {unknown} e - a scroll of teleportation {unknown} i - a scroll of identify {unknown} j - a scroll of vulnerability {unknown} Potions d - a potion of curing {unknown} h - a potion of might {unknown} Skills: + Level 2.2 Dodging + Level 2.1 Stealth + Level 2.1 Spellcasting + Level 6.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 30% N/A 12% 3 Fulminant Prism Conj/Hex 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You kill the adder! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder bites you. You are poisoned. The adder poisons you! You closely miss the adder. You claw the adder. The adder is moderately wounded. You feel sick. The adder completely misses you. You closely miss the adder. Your kick misses the adder. Your peck misses the adder. The adder is moderately wounded. You feel sick. The adder completely misses you. You closely miss the adder. The adder is moderately wounded. You feel sick. The adder bites you. x2 You hit the adder but do no damage. The adder is moderately wounded. You feel sick. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. The adder is poisoned. Your peck misses the adder. The adder is moderately wounded. You feel sick. You are no longer poisoned. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder but do no damage. The adder looks as sick as possible! Your kick misses the adder. Your peck misses the adder. The adder is heavily wounded. The adder bites you. You die... #.# #........ #####[# #......≈≈ #.....# #.....≈.. #...<.########.....≈!. #.....#.............≈≈ #####.#.# ####.††....⌠ #.#.# #.#.#...≈≈.. ####.#.# #.)S#..≈..≈≈ #......# ###@#.†≈.... #......#####.#...≈≈.. #............#....≈≈. #.....########.###≈≈≈ #...... .. #≈≈ #.....## ......## .......# .>.....# You could see an adder (extremely poisoned). Vanquished Creatures An adder (D:2) 2 ball pythons 2 bats (D:1) An endoplasm (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) A frilled lizard (D:1) 3 kobolds 4 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | themarg the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 170 | D:1 | Found a faded altar of an unknown god. 183 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 432 | D:1 | Learned a level 2 spell: Searing Ray 488 | D:1 | Reached skill level 6 in Conjurations 830 | D:2 | Reached XP level 3. HP: 16/19 MP: 0/7 839 | D:2 | Slain by an adder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_b, layout_basic, ebering_ecumenical_altar_webs, minmay_tree_intersection D:2: cheibrodos_helix_gallery, layout_basic, hex_intersection, uniq_jessica Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.4 Dodging | | 2.2 Stealth | | 2.1 Spellcasting | | 2.1 Action || total -------------------------++------- Melee: Dagger || 12 Short sword || 6 Kick || 3 Peck || 1 Cast: Magic Dart || 36 Searing Ray || 1 Stab: Sleeping || 1 Armor: Robe || 2 Dodge: Dodged || 11