Dungeon Crawl Stone Soup version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 18255527621948211765 260 themarg the Conjurer (level 6, -1/34 HPs) Began as a Tengu Conjurer on Feb 22, 2022. Slain by a scorpion (4 damage) ... on level 4 of the Dungeon. The game lasted 00:18:03 (5231 turns). themarg the Conjurer (Tengu Conjurer) Turns: 5231, Time: 00:18:03 Health: -1/34 AC: 2 Str: 7 XL: 6 Next: 17% Magic: 5/11 EV: 15 Int: 20 God: Gold: 159 SH: 0 Dex: 13 Spells: 1/11 levels left rFire . . . SeeInvis . r - +3 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.12/turn (no ring) @: flying quickly and evasively, quick A: beak, talons 3, nimble flight a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons r - a +3 dagger (weapon) Missiles f - 19 poisoned darts l - 128 stones Armour a - a +0 robe (worn) Magical Staves m - a staff of cold o - a staff of death Jewellery c - a ring of protection from fire Wands p - a wand of polymorph (8) s - a wand of digging (5) Scrolls b - 4 scrolls of enchant weapon {unknown} d - 3 scrolls of identify {unknown} g - 2 scrolls of brand weapon {unknown} i - a scroll of vulnerability {unknown} j - a scroll of blinking {unknown} k - a scroll of magic mapping {unknown} n - a scroll of fog {unknown} q - 2 scrolls of enchant armour {unknown} Potions e - 3 potions of curing {unknown} h - 2 potions of heal wounds {unknown} Skills: + Level 1.0 Fighting + Level 0.3 Short Blades + Level 2.9 Dodging + Level 2.9 Stealth + Level 3.2 Spellcasting + Level 7.7 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Foxfire Conj/Fire 72% 2x1d7 2% 1 d - Conjure Flame Conj/Fire 18% 6-21 9% 3 e - Dazzling Flash Conj/Hex 36% N/A 9% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Flame Wave Conj/Fire 18% 2d6 28% 4 Fulminant Prism Conj/Hex 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 28% 4 Gell's Gravitas Tloc 3% N/A 38% 3 Inner Flame Hex/Fire 3% N/A 38% 3 Ozocubu's Armour Ice 3% N/A 38% 3 Spider Form Tmut/Pois 3% N/A 38% 3 Teleport Other Tloc 3% N/A 38% 3 Anguish Hex/Necr 1% N/A 80% 4 Metabolic Englaciation Hex/Ice 1% N/A 98% 5 Dispersal Tloc 1% N/A 100% 6 Simulacrum Ice/Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Uskayaw Wu Jian Shops: D:2 * Annotations: D:4 Grinder Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History There is a stone staircase leading up here. There is an open door here. Items here: )) [[. A scorpion comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The fire begins to smoulder! The fire ignites! You closely miss the scorpion. Your kick misses the scorpion. The scorpion misses you. You closely miss the scorpion. Your peck misses the scorpion. You punch the scorpion, but do no damage. The scorpion stings you! You are poisoned. The scorpion poisons you! Casting: Conjure Flame (dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (81% to hit) The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) You feel very sick. The scorpion closely misses you. The searing ray hits the scorpion. The scorpion is lightly wounded. You feel sick. The scorpion stings you! The searing ray misses the scorpion. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The searing ray hits the scorpion. The scorpion is moderately wounded. You finish channelling your searing ray. You feel sick. The scorpion barely misses you. The scorpion misses you. You feel sick. You feel sick. You feel sick. You feel sick. You are no longer poisoned. The scorpion stings you. You die... ..... #..# ##+#########+###..######### #...................#.....# #...<...)...........#.....# #...................#.....# ####..##..............#..))##### #.....########..##..####...##... ##....##....##.@##..#####'###... #...........#..s........[...... #...........#.................. #...........#..########...####. ####...##.....#..##...#####+####. #..#...##.....#........#.......#. #.......#.....#........#......≈≈≈ #.......#.....#....8..8###≈≈≈≈≈≈≈ #.......#.....#....8..8≈≈≈≈≈≈≈≈≈≈ You could see a scorpion. Vanquished Creatures A jelly (D:3) An orc priest (D:4) An orc wizard (D:4) 4 adders An ufetubus (D:4) A worm (D:2) 4 dart slugs 8 orcs 12 endoplasms 4 giant cockroaches 8 goblins 10 hobgoblins 12 jackals 11 kobolds 4 quokkas 6 ball pythons 6 bats 5 frilled lizards 7 rats 106 creatures vanquished. Vanquished Creatures (others) 11 foxfires 2 fungi (D:3) 10 toadstools (D:3) 23 creatures vanquished. Grand Total: 129 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | themarg the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 186 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 267 | D:1 | Reached skill level 6 in Conjurations 660 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 866 | D:1 | Learned a level 2 spell: Searing Ray 1243 | D:1 | Learned a level 1 spell: Foxfire 1663 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/8 1798 | D:2 | Reached skill level 7 in Conjurations 1831 | D:2 | Found an ornate altar of the Wu Jian Council. 2019 | D:2 | Found Buxtix's General Store. 3052 | D:3 | Found a hide-covered altar of Uskayaw. 3402 | D:3 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 3402 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/9 3581 | D:3 | Found a faded altar of an unknown god. 4716 | D:4 | Noticed Grinder 4903 | D:4 | Reached skill level 1 in Fighting 4903 | D:4 | Reached XP level 6. HP: 34/34 MP: 4/11 5003 | D:3 | Learned a level 3 spell: Conjure Flame 5007 | D:3 | Learned a level 3 spell: Dazzling Flash 5231 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_a, layout_basic, minmay_pentomino_o4 D:2: layout_basic, basic_altar, serial_shops, nicolae_shop_waterfront, chequers_serial_rivers_large_b D:3: cheibrodos_fertilizer, layout_loops_ring, nicolae_uskayaw_murder_on_the_dancefloor, hellmonk_ecumenical_altar_slurped_away D:4: wander_river, layout_gridville, uniq_grinder Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Conjurations | 6 7 | 7.7 Spellcasting | 3 | 3.2 Fighting | 1 | 1.0 Short Blades | | 0.3 Dodging | | 2.9 Stealth | | 2.9 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Dagger | 26 | 40 || 66 Peck | 8 | 7 || 15 Kick | 6 | 6 || 12 Punch | | 1 || 1 Cast: Magic Dart | 69 | 64 || 133 Foxfire | 7 | 1 || 8 Searing Ray | 1 | 16 || 17 Conjure Flame | | 1 || 1 Stab: Sleeping | | 1 || 1 Armor: Robe | 6 | 12 || 18 Dodge: Dodged | 15 | 30 || 45