Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 11675496264616795979 1486 themarg the Destroyer (level 8, -1/43 HPs) Began as a Tengu Conjurer on Mar 19, 2022. Was an Initiate of Vehumet. Shot with an arrow by a centaur (6 damage) ... on level 7 of the Dungeon. The game lasted 00:29:21 (7568 turns). themarg the Destroyer (Tengu Conjurer) Turns: 7568, Time: 00:29:21 Health: -1/43 AC: 3 Str: 7 XL: 8 Next: 80% Magic: 12/16 EV: 16 Int: 26 God: Vehumet [......] Gold: 268 SH: 0 Dex: 14 Spells: 3/17 levels left rFire . . . SeeInvis . o - +2 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . I - +0 pair of gloves Will ..... (boots unavailable) Stlth +++....... E - amulet of magic regeneration HPRegen 0.14/turn q - +6 ring of intelligence MPRegen 0.55/turn l - ring of wizardry @: flying quickly and evasively, quick A: beak, talons 3, nimble flight a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 268 gold pieces. Inventory: Hand Weapons o - a +2 dagger of venom (weapon) Missiles p - 2 boomerangs z - 2 poisoned darts A - 3 throwing nets Armour a - a +0 robe (worn) w - the +0 cloak "Hyczukh" {Rampage +Blink rPois Int-3} (You found it on level 7 of the Dungeon) Int: It affects your intelligence (-3). rPois: It protects you from poison. +Blink: It lets you blink. Rampage: It bestows one free step when moving towards enemies. x - a +0 buckler I - a +0 pair of gloves (worn) Jewellery h - a +4 ring of slaying i - a ring of poison resistance l - a ring of wizardry (right hand) m - the ring of Oranout {rF+ Will- rCorr SInv} (You found it on level 4 of the Dungeon) [ring of protection from fire] rF: It protects you from fire. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. q - a +6 ring of intelligence (left hand) s - a +6 ring of strength y - a ring of ice E - an amulet of magic regeneration (around neck) Wands j - a wand of polymorph (3) r - a wand of iceblast (10) J - a wand of acid (2) Scrolls d - 3 scrolls of enchant armour {unknown} f - a scroll of silence {unknown} g - a scroll of immolation k - 2 scrolls of holy word {unknown} n - 2 scrolls of fear t - 2 scrolls of magic mapping {unknown} v - a scroll of enchant weapon {unknown} C - a scroll of teleportation {unknown} F - a scroll of torment {unknown} G - a scroll of noise {unknown} H - a scroll of vulnerability {unknown} Potions b - 2 potions of might c - 5 potions of curing e - a potion of cancellation u - 2 potions of degeneration B - a potion of heal wounds D - a potion of resistance {unknown} Skills: + Level 1.3 Fighting + Level 3.4 Short Blades + Level 3.9 Dodging + Level 5.2 Stealth + Level 1.0 Unarmed Combat + Level 5.0 Spellcasting + Level 9.8 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 64% N/A 1% 3 d - Iskenderun's Mystic Conj/Tloc 32% 2d8 4% 4 e - Fulminant Prism Conj/Hex 16% 3d11 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 12% N/A 3% 1 Apportation Tloc 12% N/A 3% 1 Summon Small Mammal Summ 24% N/A 3% 1 Ensorcelled Hibernation Hex/Ice 12% N/A 4% 2 Passwall Tmut/Erth 5% N/A 4% 2 Confusing Touch Hex 6% N/A 9% 3 Swiftness Air 6% N/A 9% 3 Hailstorm Conj/Ice 32% 3d8 4% 4 Ice Form Ice/Tmut 6% N/A 28% 4 Yara's Violent Unravell Hex/Tmut 3% 3d4 61% 5 Simulacrum Ice/Necr 3% N/A 98% 6 Enfeeble Hex 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:6 Altars: Dithmenos Elyvilon Fedhas Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Vehumet Wu Jian Yredelemnul Zin The Shining One Annotations: D:3 3 runed translucent doors, WaxSun's ghost, amateur VSBr; xzight's ghost, amateur GrFi Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History You start resting. Magic restored. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur Aim: a centaur, quivering arrows (wandering, hasn't noticed you, 100% to hit) The magic dart hits the centaur. The centaur is moderately wounded. The centaur shouts! The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you! Things that are here: a +0 whip; a gnoll corpse Things that are here: a +0 spear; a gnoll corpse The centaur shoots an arrow. The arrow misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur, wielding a +0 shortbow and quivering arrows (moderately wounded, 90% to hit) The searing ray hits the centaur. The centaur is moderately wounded. (Press . to maintain the ray.) The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 4% risk of failure) Press: ? - help, Dir - move target, p - centaur You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism detonates feebly. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. You die... ### ### #.##########.# #............# #.##########.# #.#........#.# #.#.######...# #)#.........(######## #######)########........... ........# #@.######### ######### #..# #.# # #..##.# # #)...# # #)..#..# # #c.#...# # ##.#....# # ##.#.....# # #####.##.....# You could see a centaur. Vanquished Creatures A water moccasin (D:6) A sky beast (D:6) A black bear (D:5) An ogre (D:5) 2 bullfrogs A scorpion (D:5) 3 killer bees (D:6) 4 wights (D:7) A bullfrog zombie (D:5) 4 hounds Jessica (D:3) An iguana (D:5) Natasha (twice) (D:3) 4 orc wizards Robin (D:2) 7 adders 7 gnolls A white imp (D:5) An ufetubus (D:5) An adder skeleton (D:5) 4 worms A dart slug (D:1) 18 orcs 5 ball pythons 8 endoplasms 5 giant cockroaches 12 hobgoblins 7 jackals 4 quokkas 5 bats 4 frilled lizards 12 goblins 2 kobolds A rat (D:1) 133 creatures vanquished. Vanquished Creatures (others) 2 fulminant prisms (D:7) 2 creatures vanquished. Grand Total: 135 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | themarg the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 171 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 616 | D:1 | Reached skill level 6 in Conjurations 637 | D:1 | Learned a level 2 spell: Searing Ray 920 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/7 1304 | D:2 | Noticed Robin 1525 | D:2 | Found a faded altar of an unknown god. 1636 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/8 1858 | D:2 | Killed Robin 2611 | D:3 | Noticed Jessica 2707 | D:3 | Killed Jessica 2708 | D:3 | Reached skill level 7 in Conjurations 2708 | D:3 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 2708 | D:3 | Reached XP level 5. HP: 12/28 MP: 3/9 2926 | D:3 | Found a runed translucent gate. 2926 | D:3 | Found a runed translucent gate. 2926 | D:3 | Found a runed translucent gate. 2926 | D:3 | Noticed WaxSun's ghost (amateur VSBr) 2926 | D:3 | Noticed xzight's ghost (amateur GrFi) 3132 | D:3 | You are sucked into a shaft and drop 3 floors! 3138 | D:5 | Entered Level 5 of the Dungeon 3201 | D:4 | Identified the ring of Oranout {rF+ Will- rCorr SInv} 3217 | D:4 | Reached skill level 8 in Conjurations 3335 | D:3 | Found a sparkling altar of Nemelex Xobeh. 4035 | D:3 | Reached XP level 6. HP: 32/32 MP: 6/11 4239 | D:3 | Noticed Natasha 4242 | D:3 | Killed Natasha 4939 | D:4 | Reached skill level 1 in Fighting 5100 | D:3 | Noticed Natasha 5107 | D:3 | Killed Natasha 5108 | D:3 | Reached XP level 7. HP: 37/38 MP: 4/12 5473 | D:5 | Learned a level 3 spell: Dazzling Flash 5690 | D:5 | Reached skill level 1 in Unarmed Combat 6280 | D:5 | Reached skill level 9 in Conjurations 6558 | D:6 | Reached XP level 8. HP: 43/43 MP: 10/15 6728 | D:6 | Found a staircase to the Ecumenical Temple. 6735 | Temple | Entered the Ecumenical Temple 6771 | Temple | Became a worshipper of Vehumet 7011 | D:6 | Reached skill level 5 in Stealth 7077 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 7082 | D:6 | Learned a level 4 spell: Fulminant Prism 7440 | D:7 | Reached skill level 5 in Spellcasting 7500 | D:7 | Identified the +0 cloak "Hyczukh" {Rampage +Blink rPois | Int-3} 7568 | D:7 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_basic, minivault_19, interstate_on_off, minmay_misc_feat_encased D:2: layout_loops_ring, ebering_ecumenical_altar_rust, uniq_robin D:3: layout_basic, nemelex_altar_shiori, gammafunk_ghost_cemetery, uniq_jessica, uniq_natasha D:4: layout_basic D:5: layout_loops_corners, serial_rivers, chequers_serial_rivers_small_3, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_a, chequers_serial_rivers_room_a D:6: layout_rooms, minmay_temple_entry_nine_rooms D:7: layout_basic, nicolae_gozag_cash_rules_everything_around_me, serial_shops, nicolae_shop_behind_doors, grunt_decor_mini_mirrors, hangedman_abyss_or_decor_jellyfish_corner, minmay_misc_feat_doors, minivault_22 Temple: nicolae_temple_x_marks_the_god Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Conjurations | 6 7 8 9 | 9.8 Stealth | 3 4 5 | 5.2 Spellcasting | 3 4 5 | 5.0 Dodging | 3 | 3.9 Fighting | 1 | 1.3 Short Blades | 2 3 | 3.4 Unarmed Combat | 1 | 1.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Dagger | 5 | 22 | 11 || 38 Kick | 4 | 4 | 2 || 10 Unarmed | | 6 | || 6 Peck | | 3 | 1 || 4 Cast: Magic Dart | 39 | 47 | 23 || 109 Searing Ray | 9 | 30 | 30 || 69 Fulminant Prism | | | 2 || 2 Use: Scroll | | 1 | 4 || 5 Stab: Sleeping | | 1 | 3 || 4 Armor: Robe | 1 | 1 | 1 || 3 Dodge: Dodged | 7 | 18 | 24 || 49