Dungeon Crawl Stone Soup version 0.29.0-3-gbb0933ed62 (webtiles) character file. Game seed: 15016178464740213852 16 themarg the Insei (level 2, -2/21 HPs) Began as a Merfolk Transmuter on Aug 25, 2022. Slain by a hobgoblin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:37 (654 turns). themarg the Insei (Merfolk Transmuter) Turns: 654, Time: 00:01:37 Health: -2/21 AC: 2 Str: 10 XL: 2 Next: 58% Magic: 4/5 EV: 12 Int: 12 God: Gold: 58 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis . c - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet currently unavailable) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots currently unavailable) Stlth +......... (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.09/turn (no ring) @: appendages A: horns 2, (nimble swimmer 2), mertail a: End Transformation You were on level 1 of the Dungeon. You had temporarily grown beastly horns. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) g - a +0 pair of boots (melded) Scrolls d - a scroll of identify {unknown} f - a scroll of immolation {unknown} h - a scroll of noise {unknown} Potions b - a potion of lignification e - a potion of magic {unknown} i - a potion of curing {unknown} Skills: + Level 1.1 Fighting + Level 2.7 Dodging + Level 0.3 Stealth + Level 3.8 Unarmed Combat + Level 2.2 Spellcasting + Level 2.9 Transmutations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 16% N/A 8% 1 b - Wereblood Tmut 8% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 2% 3-4/arc 38% 2 Spider Form Tmut/Pois 4% N/A 41% 3 Ice Form Ice/Tmut 4% N/A 82% 4 Lightning Bolt Conj/Air 0% 1d11 100% 5 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have temporarily grown beastly horns. ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The bat barely misses you. The bat hits you. The hobgoblin closely misses you. The bat closely misses you. You hit the hobgoblin but do no damage. Your headbutt misses the hobgoblin. The hobgoblin is heavily wounded. The bat hits you but does no damage. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The bat closely misses you. The hobgoblin hits you. You closely miss the hobgoblin. Your headbutt misses the hobgoblin. The hobgoblin is heavily wounded. The bat barely misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is heavily wounded. Your horns disappear. Your +0 pair of boots unmelds from your body. The bat completely misses you. The hobgoblin closely misses you. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The bat hits you but does no damage. The hobgoblin barely misses you. Casting: Beastly Appendage (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You grow a pair of large bovine horns. Your +0 pair of boots melds into your body. The bat hits you but does no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The bat attacks as you move away! The bat barely misses you. x2 You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin hits you. You die... .. ............ #. # ..###..#### #. ..# #.# #..# ## ##.###.###. ##..# #. ......>...##...# #. .#####.............####. .......b...........).... #g##.###.##.#####. #@##.###.##.#..... #...............#. ####..##.##.#.#.#. #(.##.##.#.#.#. #......#.....#. ##........#.... #.#####.##.###....## #....†..##.# ##.#.# #######.##.###.†..# You could see a hobgoblin and a bat. Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) 4 kobolds (D:1) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | themarg the Merfolk Transmuter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 3/3 72 | D:1 | Found a faded altar of an unknown god. 317 | D:1 | Reached XP level 2. HP: 21/21 MP: 1/5 354 | D:1 | Learned a level 2 spell: Wereblood 654 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_b, layout_loops_ring, hellmonk_ecumenical_altar_run_dry Action || total -------------------------++------- Melee: Short sword || 40 Headbutt || 7 Unarmed || 1 Cast: Beastly Appendage || 10 Wereblood || 2 Stab: Sleeping || 4 Armor: Robe || 8 Dodge: Dodged || 33