Dungeon Crawl Stone Soup version 0.29.0-5-ge4962eb29e (webtiles) character file. Game seed: 17368819984426607362 4 themarg the Magician (level 1, -1/13 HPs) Began as a Gnoll Wanderer on Aug 28, 2022. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:27 (50 turns). themarg the Magician (Gnoll Wanderer) Turns: 50, Time: 00:00:27 Health: -1/13 AC: 3 Str: 9 XL: 1 Next: 60% Magic: 6/6 EV: 13 Int: 13 God: Gold: 0 SH: 0 Dex: 11 Spells: 9/9 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +0 robe rPois . Reflect . d - +0 helmet rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) d - a +0 helmet (worn) Potions b - a potion of brilliance Skills: + Level 0.1 Fighting + Level 0.1 Short Blades + Level 0.1 Long Blades + Level 0.1 Axes + Level 0.1 Maces & Flails + Level 0.1 Polearms + Level 0.1 Staves + Level 0.1 Ranged Weapons + Level 0.1 Throwing + Level 0.1 Armour + Level 4.4 Dodging + Level 2.2 Stealth + Level 0.1 Shields + Level 0.1 Unarmed Combat + Level 4.9 Spellcasting + Level 0.1 Conjurations + Level 3.6 Hexes + Level 0.1 Summonings + Level 3.6 Necromancy + Level 0.1 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.2 Invocations + Level 2.4 Evocations You had 9 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Necrotise Necr 48% 1d6 4% 1 Slow Hex 48% N/A 4% 1 Vampiric Draining Necr 12% 2d6 13% 3 Dazzling Flash Conj/Hex 16% N/A 26% 3 Fulminant Prism Conj/Hex 4% 3d6 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History The endoplasm quivers. You bite the jackal, but do no damage. The jackal bites you. You hit the jackal. You bite the jackal, but do no damage. The jackal is heavily wounded. The jackal misses you. The jackal bites you but does no damage. You see here 16 gold pieces. You hit the jackal but do no damage. Your bite misses the jackal. The jackal is heavily wounded. The jackal closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. You hit the jackal. You bite the jackal. You kill the jackal! The kobold throws a stone. The stone hits you but does no damage. The endoplasm freezes you. You are frozen. The kobold closely misses you. Things that are here: 16 gold pieces; a jackal corpse You barely miss the kobold. Your bite misses the kobold. The endoplasm freezes you. You are frozen. The kobold hits you but does no damage. You closely miss the kobold. The endoplasm closely misses you. The kobold barely misses you. You hit the kobold but do no damage. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The endoplasm closely misses you. You closely miss the kobold. The kobold barely misses you. The endoplasm barely misses you. You hit the endoplasm but do no damage. You bite the endoplasm, but do no damage. The endoplasm hits you but does no damage. You hit the endoplasm but do no damage. The endoplasm hits you but does no damage. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... ###### ##....## #.####.#### #.8####'..## #.#...#'...#### #.#.<..###....# #.#...## ####.# #.#.### #@# #..## #J# #### #K######.. #....(.... ##..####.. ##..# #.# .# .# You could see an endoplasm and a kobold. Vanquished Creatures 3 jackals (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | themarg the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | themarg set off with the following items: a +0 dagger, a | potion of brilliance, a +0 robe, a +0 helmet; and the | following spells available to memorise: Necrotise, Slow, | Vampiric Draining, Dazzling Flash, Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 50 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_e, layout_rooms Action || total -------------------------++------- Melee: Dagger || 21 Bite || 6 Armor: Robe || 8 Dodge: Dodged || 15