Dungeon Crawl Stone Soup version 0.29.0-15-g675c0067aa (webtiles) character file. Game seed: 12431805234298966889 57 themarg the Conjurer (level 4, -2/24 HPs) Began as a Tengu Conjurer on Sept 11, 2022. Slain by an ogre ... wielding a +0 giant spiked club (10 damage) ... on level 2 of the Dungeon. The game lasted 00:06:23 (1485 turns). themarg the Conjurer (Tengu Conjurer) Turns: 1485, Time: 00:06:24 Health: -2/24 AC: 2 Str: 7 XL: 4 Next: 0% Magic: 4/9 EV: 12 Int: 20 God: Gold: 74 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . e - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn (no ring) MPRegen 0.11/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery f - an amulet of reflection Scrolls c - a scroll of acquirement {unknown} d - 3 scrolls of identify {unknown} g - a scroll of vulnerability {unknown} Potions b - a potion of magic h - a potion of might {unknown} Skills: - Level 2.2 Dodging - Level 2.0 Stealth + Level 3.0 Spellcasting + Level 6.3 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 15% 3-5/arc 6% 2 Dazzling Flash Conj/Hex 30% N/A 12% 3 Apportation Tloc 6% N/A 14% 1 Sublimation of Blood Necr 3% N/A 22% 2 Wereblood Tmut 3% N/A 22% 2 Fulminant Prism Conj/Hex 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Lightning Bolt Conj/Air 7% 1d20 71% 5 Alistair's Intoxication Tmut/Pois 2% N/A 98% 5 Summon Hydra Summ 1% N/A 100% 7 Maxwell's Capacitive Co Air 1% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Kikubaaqudgha Annotations: D:2 exclusion: ogre Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the ogre but does no damage. The ogre shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (100% to hit) The magic dart hits the ogre. The ogre is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 100% to hit) The magic dart hits the ogre. The ogre is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 90% to hit) The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) A goblin comes into view. It is wielding a +0 club. The searing ray misses the ogre. The goblin shouts! The searing ray misses the ogre. Without enough magic to sustain it, your searing ray dissipates. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The ogre attacks as you move away! The ogre closely misses you. The ogre barely misses you. The ogre attacks as you move away! The ogre hits you with a +0 giant spiked club! You die... #.g............ # #.####.#######. #.###..# g. #......# ##. #......# ## #..._..# . ##..g...# #. ###....O..# #.....@..## #.#...#### #.##.## #.##.# #g##.# #.##.# #.##.# #.# .# #.##.# You could see an ogre and a goblin. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 3 ball pythons (D:1) 4 bats An endoplasm (D:2) 2 giant cockroaches (D:1) A goblin (D:1) 4 hobgoblins 4 jackals 3 kobolds 2 quokkas (D:1) 3 frilled lizards (D:1) 5 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | themarg the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 230 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 233 | D:1 | Learned a level 2 spell: Searing Ray 685 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/7 888 | D:1 | Reached skill level 6 in Conjurations 957 | D:2 | Noticed an ogre 986 | D:2 | Found a faded altar of an unknown god. 1386 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1415 | D:2 | Reached XP level 4. HP: 21/24 MP: 3/9 1485 | D:2 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic D:2: minmay_evil_eye, layout_loops_ring, basic_altar, nicolae_ecumenical_oubliette, grunt_ministairs_6, minmay_misc_feat_more_columns, minmay_misc_feat_alley, minmay_tetromino_s4 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 6 | 6.3 Spellcasting | 3 | 3.0 Dodging | | 2.2 Stealth | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Cast: Magic Dart | 38 | 3 || 41 Searing Ray | 10 | 1 || 11 Armor: Robe | 2 | || 2 Dodge: Dodged | 6 | 2 || 8