Dungeon Crawl Stone Soup version 0.30-a0-830-gfe289a77b0 (webtiles) character file. Game seed: 17044142157618466492 696 themarg the Caller (level 7, -6/46 HPs) Began as a Merfolk Summoner on Mar 1, 2023. Shot with an arrow by a centaur (9 damage) ... on level 5 of the Dungeon. The game lasted 00:15:53 (5537 turns). themarg the Caller (Merfolk Summoner) Turns: 5537, Time: 00:15:54 Health: -6/46 AC: 4 Str: 8 XL: 7 Next: 64% Magic: 4/10 EV: 12 Int: 17 God: Gold: 325 SH: 0 Dex: 14 Spells: 1/10 levels left rFire + . . SeeInvis . h - +0 short sword rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . j - +0 pair of gloves Will +.... c - +0 pair of boots Stlth ++ (no amulet) HPRegen 0.27/turn y - +4 ring of slaying MPRegen 0.12/turn z - ring of Tulips {rF+ Will+} @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 325 gold pieces. Inventory: Hand Weapons h - a +0 short sword (weapon) Missiles d - 53 stones (quivered) A - 2 datura-tipped darts F - 4 poisoned darts Armour a - a +0 robe (worn) c - a +0 pair of boots (worn) j - a +0 pair of gloves (worn) p - the +0 leather armour "Ecvirex" {Will+ Stlth+} (You found it on level 3 of the Dungeon) Will: It increases your willpower. Stlth: It makes you more stealthy. C - the +0 ring mail of the Grey Skies {Dex+2} (You found it on level 4 of the Dungeon) Dex: It affects your dexterity (+2). I - a +1 pair of gloves Jewellery y - a +4 ring of slaying (left hand) z - the ring of Tulips (right hand) {rF+ Will+} (You found it on level 3 of the Dungeon) [ring of willpower] rF: It protects you from fire. Will: It increases your willpower. H - a ring of ice Scrolls f - a scroll of amnesia {unknown} g - 4 scrolls of vulnerability {unknown} k - a scroll of blinking {unknown} n - a scroll of brand weapon {unknown} v - a scroll of magic mapping {unknown} B - a scroll of poison {unknown} D - a scroll of identify E - a scroll of teleportation {unknown} G - 5 scrolls of immolation {unknown} Potions b - a potion of magic e - 4 potions of resistance i - a potion of degeneration {unknown} l - 2 potions of brilliance m - a potion of cancellation {unknown} o - 4 potions of attraction q - 3 potions of ambrosia {unknown} r - a potion of heal wounds {unknown} s - a potion of flight {unknown} t - a potion of mutation {unknown} u - 3 potions of curing {unknown} w - 2 potions of haste {unknown} x - 4 potions of berserk rage {unknown} Skills: - Level 2.6 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting - Level 3.0 Hexes + Level 7.5 Summonings + Level 2.6 Air Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 1% 1 b - Call Imp Summ 27% N/A 1% 2 c - Call Canine Familiar Summ 27% N/A 2% 3 d - Summon Guardian Gole Hex/Summ 19% N/A 7% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 16% 2 Summon Lightning Spire Summ/Air 19% N/A 24% 4 Spider Form Tmut/Pois 1% N/A 50% 3 Anguish Hex/Necr 3% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Trog Shops: D:2 [ D:5 : Annotations: D:5 Dowan, Duvessa Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Your crimson imp hits the centaur. The centaur unwields a +0 shortbow. The centaur hits your crimson imp but does no damage. The centaur misses your crimson imp. Your crimson imp hits the centaur but does no damage. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow barely misses your crimson imp. The arrow hits your guardian golem. Your crimson imp hits the centaur. The centaur shoots an arrow. The arrow misses your crimson imp. The arrow hits your guardian golem! The centaur shoots an arrow. The arrow closely misses your crimson imp. The arrow hits your guardian golem! Your guardian golem overheats! Your crimson imp hits the centaur but does no damage. The centaur shoots an arrow. The arrow hits your crimson imp. Flame seeps out of your guardian golem. Your guardian golem is engulfed in blazing flames. Flame seeps out of your guardian golem. Your crimson imp hits the centaur but does no damage. The centaur unwields a +0 shortbow. The centaur hits your crimson imp. Flame seeps out of your guardian golem. The centaur barely misses your crimson imp. The centaur hits your crimson imp. Your guardian golem disappears in a puff of smoke! Your guardian golem explodes! The fiery explosion engulfs your crimson imp. Your crimson imp completely resists. The centaur kicks your crimson imp but does no damage. Your crimson imp hits the centaur but does no damage. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow completely misses your crimson imp. The arrow hits you! * * * LOW HITPOINT WARNING * * * Your crimson imp hits the centaur. The centaur shoots an arrow. The arrow misses your crimson imp. The arrow hits you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow misses your crimson imp. The arrow hits you! You die... #..# #.# .# ########..# #.# .# ..........# #.# .# #########.# #.# .# ## #.# #.# .# .# #.# ##.## .# .# #.####...####.# .# #......#.ยง.5c.# .# ######..@###### .# ##.## .# #.# .##############.# .....[..........# ..############### ..5...# #.###.# ..# #.# You could see a centaur (ally target) and a friendly crimson imp (summoned). Vanquished Creatures An orc (D:5) A bat (D:2) An endoplasm (D:1) A quokka (D:5) 2 ball pythons 2 goblins 2 rats 10 creatures vanquished. Vanquished Creatures (collateral kills) An ice beast (D:3) A phantom (D:5) 4 scorpions (D:5) A necrophage (D:5) 2 hounds 2 iguanas (D:4) An orc wizard (D:5) 3 adders A dart slug (D:1) 9 orcs 4 ball pythons (D:1) 5 endoplasms A giant cockroach (D:4) 7 goblins 4 hobgoblins 3 jackals (D:2) 4 quokkas 6 bats 3 kobolds 2 rats (D:1) 64 creatures vanquished. Grand Total: 74 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | themarg the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 279 | D:1 | Reached XP level 2. HP: 16/19 MP: 3/5 282 | D:1 | Learned a level 2 spell: Call Imp 893 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/6 897 | D:2 | Learned a level 3 spell: Call Canine Familiar 1415 | D:2 | Found a bloodstained altar of Trog. 1646 | D:2 | Found Riabaph's Antique Armour Boutique. 1967 | D:3 | Identified the +0 leather armour "Ecvirex" {Will+ Stlth+} 2186 | D:3 | Reached skill level 5 in Summonings 2377 | D:3 | Reached XP level 4. HP: 30/30 MP: 4/7 2538 | D:3 | Noticed an ice beast 2724 | D:3 | Killed an ice beast 2725 | D:3 | Reached skill level 6 in Summonings 2725 | D:3 | Reached XP level 5. HP: 31/35 MP: 1/8 2932 | D:3 | Identified the ring of Tulips {rF+ Will+} 3541 | D:4 | Identified the +0 ring mail of the Grey Skies {Dex+2} 3593 | D:4 | Reached skill level 1 in Hexes 4140 | D:4 | Reached XP level 6. HP: 41/41 MP: 5/9 4360 | D:4 | Learned a level 3 spell: Summon Guardian Golem 4371 | D:5 | Entered Level 5 of the Dungeon 4524 | D:5 | Noticed Duvessa 4524 | D:5 | Noticed Dowan 4689 | D:5 | Reached skill level 1 in Air Magic 4903 | D:5 | Reached skill level 7 in Summonings 4903 | D:5 | Reached XP level 7. HP: 46/46 MP: 2/10 5264 | D:5 | Found Lihem's Book Boutique. 5537 | D:5 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_radiant, layout_rooms, minmay_misc_feat_plants D:2: layout_loops_corners, serial_shops, nicolae_lakefront_shop, basic_altar D:3: layout_loops_corners D:4: layout_basic, reono_crystal_passage D:5: layout_loops_ring, serial_shops, shop, uniq_duvessa, uniq_edmund Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 | 3.0 Summonings | 5 6 7 | 7.5 Hexes | 1 2 3 | 3.0 Air Magic | 1 2 | 2.6 Dodging | | 2.6 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Club | 9 | | || 9 Short sword | 18 | 18 | 9 || 45 Punch | | 1 | || 1 Throw: Stone | | 2 | || 2 Cast: Summon Small Mamm | 46 | 6 | || 52 Call Imp | 15 | 19 | 3 || 37 Call Canine Famil | | 20 | 5 || 25 Summon Guardian G | | 2 | 3 || 5 Use: Scroll | | 3 | || 3 Stab: Sleeping | | 1 | || 1 Armour: Robe | 7 | 5 | 2 || 14 Dodge: Dodged | 29 | 15 | 6 || 50 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5536 | 5493 | 43 | 357 | 4218 | 5 | 1107.2 | Dungeon | 5536 | 5493 | 43 | 357 | 4218 | 5 | 1107.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1211 daAuts D:4: 1184 daAuts D:5: 1165 daAuts D:2: 1146 daAuts D:1: 827 daAuts