Dungeon Crawl Stone Soup version 0.30-a0-852-g08b95dd62f (webtiles) character file. Game seed: 3788767539531033662 16 themarg the Caller (level 2, 0/19 HPs) Began as a Merfolk Summoner on Mar 4, 2023. Slain by a gnoll ... wielding a +2 vampiric spear (6 damage) ... on level 1 of the Dungeon. The game lasted 00:02:00 (442 turns). themarg the Caller (Merfolk Summoner) Turns: 442, Time: 00:02:00 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 54% Magic: 2/5 EV: 12 Int: 14 God: Gold: 24 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . SeeInvis . b - +0 sling rCold . . . Faith . (no shield) rNeg . . . Spirit . g - +0 robe rPois . Reflect . (no helmet) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 short sword b - a +0 sling (weapon) Armour g - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} Potions d - a potion of mutation {unknown} e - a potion of magic f - a potion of curing {unknown} Skills: - Level 2.6 Dodging - Level 3.0 Stealth - Level 2.0 Spellcasting + Level 4.3 Summonings You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 52% N/A 4% 1 b - Call Imp Summ 13% N/A 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 13% N/A 12% 3 Summon Guardian Golem Hex/Summ 7% N/A 28% 3 Summon Lightning Spire Summ/Air 7% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History The goblin barely misses your white imp. Your white imp misses the goblin. The goblin hits your white imp with a +0 club. Your white imp misses the goblin. The goblin hits your white imp with a +0 club. The goblin hits your white imp with a +0 club. The goblin barely misses your white imp. The goblin closely misses your white imp. The goblin hits your white imp but does no damage. The goblin barely misses your white imp. The goblin hits your white imp with a +0 club. The goblin hits your white imp with a +0 club. The goblin closely misses your white imp. The goblin hits your white imp with a +0 club. Your white imp dies! Your white imp disappears in a puff of smoke! Your bat hits the goblin. Your bat hits the goblin. The goblin hits your bat with a +0 club. Your bat hits the goblin. The goblin dies! Training target 3.0 for Stealth reached! Your Stealth skill increases to level 3! You see here a bat corpse. You start resting. Magic restored. The gnoll shouts! The gnoll hits you with a +2 vampiric spear. You see here a bat corpse. A beastly little devil appears in a puff of flame. The bat completely misses your crimson imp. The bat hits your crimson imp but does no damage. The bat barely misses your crimson imp. The gnoll hits you with a +2 vampiric spear! * * * LOW HITPOINT WARNING * * * The bat hits your crimson imp but does no damage. The bat barely misses your crimson imp. The bat closely misses your crimson imp. The gnoll hits you with a +2 vampiric spear. You die... ^...... #.# ####### #########.# ## #.#......##.# .# #.#.####.##.# .# #.#.#..#.##.# .# #.#.#..#.##.##### ## #.#.#.....#.5b..# #.#.##)#..#g###.# .... #.#....#..@.#...# #... #######.######.##.#.### #... .................r#.# ... ##########.###.####.# .. #...#.# #.# . ############.#.####.############# ......................b....)..bg. .##..########..####.##...######## .# #####.# #.##...# # You could see a gnoll (ally target), a bat (ally target), a friendly crimson imp (summoned) and a friendly quokka (summoned). Vanquished Creatures A bat (D:1) An endoplasm (D:1) A goblin (D:1) A kobold (D:1) 4 creatures vanquished. Vanquished Creatures (collateral kills) 2 dart slugs (D:1) A ball python (D:1) A bat (D:1) A goblin (D:1) A kobold (D:1) 6 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | themarg the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 180 | D:1 | Reached XP level 2. HP: 15/19 MP: 1/5 183 | D:1 | Learned a level 2 spell: Call Imp 442 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.6 Spellcasting | | 2.0 Summonings | | 4.3 Action || total ---------------------------++------- Fire: Sling || 12 Cast: Summon Small Mamm || 14 Call Imp || 2 Armour: Robe || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 446 | 446 | 0 | 17 | 311 | 1 | 446.0 | Dungeon | 446 | 446 | 0 | 17 | 311 | 1 | 446.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 446 daAuts