Dungeon Crawl Stone Soup version 0.30.1-1-g62c8e00024 (webtiles) character file. Game seed: 8361293728956729993 161 themarg the Conjurer (level 5, 29/29 HPs) Began as a Tengu Conjurer on July 17, 2023. Quit the game on level 3 of the Dungeon. The game lasted 00:07:14 (2884 turns). themarg the Conjurer (Tengu Conjurer) Turns: 2884, Time: 00:07:15 Health: 29/29 AC: 2 Str: 8 XL: 5 Next: 42% Magic: 10/10 EV: 14 Int: 20 God: Gold: 110 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.12/turn %: no passive effects @: flying quickly and evasively, quick A: beak, talons 3, nimble flight a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 110 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of fire Scrolls c - a scroll of identify {unknown} g - a scroll of teleportation {unknown} i - a scroll of noise {unknown} k - a scroll of poison {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of fear {unknown} n - a scroll of enchant armour {unknown} p - a scroll of vulnerability {unknown} Potions b - 2 potions of magic e - a potion of might {unknown} f - 2 potions of mutation {unknown} j - a potion of lignification {unknown} o - a potion of ambrosia {unknown} q - a potion of flight {unknown} Skills: - Level 1.0 Fighting - Level 1.0 Throwing - Level 2.1 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 6.0 Conjurations + Level 1.0 Hexes + Level 1.1 Translocations - Level 1.0 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 34% N/A 10% 3 Stone Arrow Conj/Erth 30% 3d8 12% 3 Sandblast Erth 6% 2d5 14% 1 Passwall Tmut/Erth 2% N/A 22% 2 Fulminant Prism Conj/Hex 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical nature lets you fly swiftly and evasively. Message History a +0 short sword; an orc corpse Things that are here: a +0 dagger; an orc corpse Things that are here: a +0 whip; a +0 leather armour; an orc corpse You now have 110 gold pieces (gained 8). q - a puce potion An endoplasm comes into view. An endoplasm is nearby! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! f - 2 smoky yellow potions (gained 1) A bat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. The bat is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat. You kill the bat! Things that are here: a +0 short sword; 2 stones; a kobold skeleton Done exploring. Done exploring. Saving game... please wait. Welcome back, themarg the Tengu Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##..########.......≈≈~~.~~≈≈~..# ##..# ########..≈≈≈~.~≈≈≈~.## ##..# #.........≈≈≈~.~~≈≈≈.# ##..# #.######..~≈≈≈.~~~~~.# ##..# #.# #..~~~~)......## #..######.# #........~~~~..# ##.....†...# #..~≈≈≈~.≈≈≈≈..# .....############..~≈≈≈~.≈≈≈≈..# ####†# #......@..~≈≈≈~.≈≈≈~..# #.# #.######..~~~~~.~≈~~..# #.# #.....................# #.# ###########.##.#..#...# #.# ##.##..#...### ####.# #..###.#.### ..##.########## #..# #.#.# ..##..........# #..# #.#.# ..###########.#####..# #.#.# There were no monsters in sight! Vanquished Creatures An orc priest (D:3) Jessica (D:2) 3 adders (D:3) A worm (D:2) A dart slug (D:3) 2 orcs (D:3) 11 endoplasms 6 giant cockroaches 4 goblins 7 hobgoblins 5 ball pythons 8 bats 8 frilled lizards 10 kobolds 5 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | themarg the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 272 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 303 | D:1 | Learned a level 2 spell: Searing Ray 697 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/7 776 | D:1 | Reached skill level 6 in Conjurations 1264 | D:2 | Reached skill level 1 in Fighting 1506 | D:2 | Noticed Jessica 1511 | D:2 | Killed Jessica 1512 | D:2 | Reached XP level 4. HP: 25/25 MP: 1/9 2279 | D:3 | Reached skill level 1 in Throwing 2279 | D:3 | Reached skill level 1 in Evocations 2279 | D:3 | Gained mutation: Your magical nature lets you fly swiftly | and evasively. [Tengu growth] 2279 | D:3 | Reached XP level 5. HP: 24/29 MP: 2/10 2646 | D:3 | Reached skill level 1 in Hexes 2646 | D:3 | Reached skill level 1 in Translocations 2884 | D:3 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_loops, layout_basic, minmay_tree_intersection, minmay_misc_feat_encased D:2: layout_rooms, uniq_jessica D:3: layout_loops_ring, minivault_14 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.0 Conjurations | 6 | 6.0 Fighting | 1 | 1.0 Spellcasting | 3 | 3.0 Throwing | 1 | 1.0 Evocations | 1 | 1.0 Hexes | 1 | 1.0 Translocations | 1 | 1.1 Dodging | | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 8 | || 8 Peck | 2 | || 2 Kick | 1 | || 1 Cast: Magic Dart | 60 | 38 || 98 Searing Ray | 7 | 9 || 16 Armour: Robe | 3 | || 3 Dodge: Dodged | 5 | || 5